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improved MM graphics engine to support custom explosions of elements
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_tools.c
diff --git
a/src/game_mm/mm_tools.c
b/src/game_mm/mm_tools.c
index d4bb5d37553ae80e1c72032f91e2cfc5146f281a..3a3aa2e8a723f99f2b2464dd64066b77705e8e01 100644
(file)
--- a/
src/game_mm/mm_tools.c
+++ b/
src/game_mm/mm_tools.c
@@
-1292,6
+1292,11
@@
int el2gfx(int element)
return el2img_mm(map_element(element));
}
+int el_act2gfx(int element, int action)
+{
+ return el_act2img_mm(map_element(element), action);
+}
+
void RedrawPlayfield_MM(void)
{
DrawLevel_MM();