added active animation for gray ball in MM engine
[rocksndiamonds.git] / src / game_mm / mm_tools.c
index 4e9254a7c7a29383abed7a33a993c21d0590208f..f097e2c121ed839b44369423b29cae2b934bc69f 100644 (file)
@@ -524,6 +524,8 @@ void DrawElement_MM(int x, int y, int element)
           laser.fuse_x == x &&
           laser.fuse_y == y)
     DrawGraphic_MM(x, y, IMG_MM_FUSE);
+  else if (element == EL_GRAY_BALL_ACTIVE)
+    DrawGraphic_MM(x, y, el_act2gfx(EL_BALL_GRAY, MM_ACTION_ACTIVE));
   else if (element == EL_GRAY_BALL_OPENING)
     DrawGraphic_MM(x, y, el_act2gfx(EL_BALL_GRAY, MM_ACTION_OPENING));
   else if (element == EL_BOMB_ACTIVE)