renamed preprocessor constants for wall elements in MM engine
[rocksndiamonds.git] / src / game_mm / mm_tools.c
index 02eb5dfbee8825fe9f9b9b82425866ef6c3879b3..95e8e21af83fe406692332ff109d72be60d97916 100644 (file)
@@ -1199,12 +1199,12 @@ static int map_element(int element)
 {
   switch (element)
   {
-    case EL_WALL_STEEL:                return EL_STEEL_WALL;
-    case EL_WALL_WOOD:         return EL_WOODEN_WALL;
-    case EL_WALL_ICE:          return EL_ICE_WALL;
-    case EL_WALL_AMOEBA:       return EL_AMOEBA_WALL;
-    case EL_DF_WALL_STEEL:     return EL_DF_STEEL_WALL;
-    case EL_DF_WALL_WOOD:      return EL_DF_WOODEN_WALL;
+    case EL_WALL_STEEL_BASE:   return EL_WALL_STEEL;
+    case EL_WALL_WOOD_BASE:    return EL_WALL_WOOD;
+    case EL_WALL_ICE_BASE:     return EL_WALL_ICE;
+    case EL_WALL_AMOEBA_BASE:  return EL_WALL_AMOEBA;
+    case EL_DF_WALL_STEEL_BASE:        return EL_DF_WALL_STEEL;
+    case EL_DF_WALL_WOOD_BASE: return EL_DF_WALL_WOOD;
 
     default:                   return element;
   }
@@ -1214,12 +1214,12 @@ int unmap_element(int element)
 {
   switch (element)
   {
-    case EL_STEEL_WALL:                return EL_WALL_STEEL;
-    case EL_WOODEN_WALL:       return EL_WALL_WOOD;
-    case EL_ICE_WALL:          return EL_WALL_ICE;
-    case EL_AMOEBA_WALL:       return EL_WALL_AMOEBA;
-    case EL_DF_STEEL_WALL:     return EL_DF_WALL_STEEL;
-    case EL_DF_WOODEN_WALL:    return EL_DF_WALL_WOOD;
+    case EL_WALL_STEEL:                return EL_WALL_STEEL_BASE;
+    case EL_WALL_WOOD:         return EL_WALL_WOOD_BASE;
+    case EL_WALL_ICE:          return EL_WALL_ICE_BASE;
+    case EL_WALL_AMOEBA:       return EL_WALL_AMOEBA_BASE;
+    case EL_DF_WALL_STEEL:     return EL_DF_WALL_STEEL_BASE;
+    case EL_DF_WALL_WOOD:      return EL_DF_WALL_WOOD_BASE;
 
     default:                   return element;
   }