renamed preprocessor constant for game element in MM engine
[rocksndiamonds.git] / src / game_mm / mm_tools.c
index f097e2c121ed839b44369423b29cae2b934bc69f..59c59d25737982bc64883d8abb1a763626b8d693 100644 (file)
@@ -525,9 +525,9 @@ void DrawElement_MM(int x, int y, int element)
           laser.fuse_y == y)
     DrawGraphic_MM(x, y, IMG_MM_FUSE);
   else if (element == EL_GRAY_BALL_ACTIVE)
-    DrawGraphic_MM(x, y, el_act2gfx(EL_BALL_GRAY, MM_ACTION_ACTIVE));
+    DrawGraphic_MM(x, y, el_act2gfx(EL_GRAY_BALL, MM_ACTION_ACTIVE));
   else if (element == EL_GRAY_BALL_OPENING)
-    DrawGraphic_MM(x, y, el_act2gfx(EL_BALL_GRAY, MM_ACTION_OPENING));
+    DrawGraphic_MM(x, y, el_act2gfx(EL_GRAY_BALL, MM_ACTION_OPENING));
   else if (element == EL_BOMB_ACTIVE)
     DrawGraphic_MM(x, y, el_act2gfx(EL_BOMB, MM_ACTION_ACTIVE));
   else if (element == EL_MINE_ACTIVE)