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added centering levels that are smaller than the playfield (MM engine)
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_main.h
diff --git
a/src/game_mm/mm_main.h
b/src/game_mm/mm_main.h
index 3322a57e5d0b447307338ed3f0efe82d07fc1adf..de3248ae774dd5e8fd3b8d77e2bc824229039c33 100644
(file)
--- a/
src/game_mm/mm_main.h
+++ b/
src/game_mm/mm_main.h
@@
-251,6
+251,11
@@
extern struct GlobalInfo global;
extern short LX, LY, XS, YS, ELX, ELY;
extern short CT, Ct;
extern short LX, LY, XS, YS, ELX, ELY;
extern short CT, Ct;
+extern int dSX, dSY;
+extern int cSX, cSY;
+extern int cSX2, cSY2;
+extern int cFX, cFY;
+
extern Pixel pen_fg, pen_bg, pen_ray, pen_magicolor[2];
extern int color_status;
extern Pixel pen_fg, pen_bg, pen_ray, pen_magicolor[2];
extern int color_status;
@@
-264,10
+269,6
@@
extern char *element_info[];
extern int num_element_info;
/* often used screen positions */
extern int num_element_info;
/* often used screen positions */
-#define SX 8
-#define SY 8
-#define REAL_SX (SX - 2)
-#define REAL_SY (SY - 2)
#define DX 534
#define DY 60
#define EX DX
#define DX 534
#define DY 60
#define EX DX