added centering levels that are smaller than the playfield (MM engine)
[rocksndiamonds.git] / src / game_mm / mm_main.h
index 3322a57e5d0b447307338ed3f0efe82d07fc1adf..de3248ae774dd5e8fd3b8d77e2bc824229039c33 100644 (file)
@@ -251,6 +251,11 @@ extern struct GlobalInfo   global;
 extern short           LX, LY, XS, YS, ELX, ELY;
 extern short           CT, Ct;
 
+extern int             dSX, dSY;
+extern int             cSX, cSY;
+extern int             cSX2, cSY2;
+extern int             cFX, cFY;
+
 extern Pixel           pen_fg, pen_bg, pen_ray, pen_magicolor[2];
 extern int             color_status;
 
@@ -264,10 +269,6 @@ extern char               *element_info[];
 extern int             num_element_info;
 
 /* often used screen positions */
-#define SX                     8
-#define SY                     8
-#define REAL_SX                        (SX - 2)
-#define REAL_SY                        (SY - 2)
 #define DX                     534
 #define DY                     60
 #define EX                     DX