fixed various graphics functions for Mirror Magic game engine
[rocksndiamonds.git] / src / game_mm / mm_main.h
index f58deca194bc33bd143dac2d9726d94148da6c09..b553a1f8756550e3a33807fb8c472ea6d0dc4de6 100644 (file)
@@ -658,8 +658,6 @@ extern int          num_element_info;
 #define EL_BLOCKED             600
 #define EL_EXPLODING_OPAQUE    601
 #define EL_EXPLODING_TRANSP    602
-#define EL_DEFAULT_EXPLODING   603
-#define EL_KETTLE_EXPLODING    604
 
 /* dummy elements (never used as game elements, only used as graphics) */
 #define EL_MM_MASK_MCDUFFIN_RIGHT      700