removed some unused stuff from MM engine code
[rocksndiamonds.git] / src / game_mm / mm_main.h
index 946afd1aa0254dad4cb6d59d2937c5be9c0e4177..9f8e04727ccb2bdaaab0e36f18f30c8497b05a3d 100644 (file)
@@ -186,21 +186,10 @@ struct HiScore_MM
   int Score;
 };
 
-extern Bitmap         *pix[];
-extern DrawBuffer      *fieldbuffer;
 extern DrawBuffer      *drawto_field;
 
-extern int             joystick_device;
-extern char           *joystick_device_name[];
-
 extern int             game_status;
 extern boolean         level_editor_test_game;
-extern boolean         network_playing;
-
-extern int             key_joystick_mapping;
-extern int             global_joystick_status, joystick_status;
-extern int             sound_status;
-extern boolean         sound_loops_allowed;
 
 extern boolean         redraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int             redraw_x1, redraw_y1;
@@ -219,7 +208,6 @@ extern short                Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern boolean         Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
 extern unsigned int    Elementeigenschaften[MAX_ELEMENTS];
@@ -235,8 +223,6 @@ extern int          BX1, BY1, BX2, BY2;
 extern int             SBX_Left, SBX_Right;
 extern int             SBY_Upper, SBY_Lower;
 extern int             TimeFrames, TimePlayed, TimeLeft;
-extern boolean         SiebAktiv;
-extern int             SiebCount;
 
 extern struct LevelInfo_MM     native_mm_level;
 extern struct HiScore_MM       highscore[];
@@ -260,9 +246,6 @@ extern int          color_status;
 extern struct XY       Step[];
 extern short           Sign[16];
 
-extern char           *sound_name[];
-extern int             background_loop[];
-extern int             num_bg_loops;
 extern char           *element_info[];
 extern int             num_element_info;