extern int BX1, BY1, BX2, BY2;
extern int SBX_Left, SBX_Right;
extern int SBY_Upper, SBY_Lower;
-extern int ZX, ZY, ExitX, ExitY;
-extern int AllPlayersGone;
extern int TimeFrames, TimePlayed, TimeLeft;
extern boolean SiebAktiv;
extern int SiebCount;
#define WALL_TOP (WALL_TOPLEFT | WALL_TOPRIGHT)
#define WALL_BOTTOM (WALL_BOTTOMLEFT | WALL_BOTTOMRIGHT)
-/* game elements:
-** 0 - 499: real elements, stored in level file
-** 500 - 699: flag elements, only used at runtime
-*/
+// game elements:
+// 0 - 499: real elements, stored in level file
+// 500 - 699: flag elements, only used at runtime
+
// "real" level elements
#define EL_MM_START 0
#define EL_MM_START_1 EL_MM_START
#define EL_MM_MASK_CIRCLE 709
-/* game graphics:
-** 0 - 191: graphics from "MirrorScreen"
-** 192 - 255: pseudo graphics mapped to "MirrorScreen"
-** 256 - 511: graphics from "MirrorFont"
-** 512 - 767: graphics from "MirrorDF"
-*/
+// game graphics:
+// 0 - 191: graphics from "MirrorScreen"
+// 192 - 255: pseudo graphics mapped to "MirrorScreen"
+// 256 - 511: graphics from "MirrorFont"
+// 512 - 767: graphics from "MirrorDF"
#define IMG_EMPTY IMG_EMPTY_SPACE
#define MM_VERSION_MINOR(x) VERSION_PART_2(x)
#define MM_VERSION_PATCH(x) VERSION_PART_3(x)
-/* file version numbers for resource files (levels, score, setup, etc.)
-** currently supported/known file version numbers:
-** 1.4 (still in use)
-** 2.0 (actual)
-*/
+// file version numbers for resource files (levels, score, setup, etc.)
+// currently supported/known file version numbers:
+// 1.4 (still in use)
+// 2.0 (actual)
+
#define MM_FILE_VERSION_1_4 MM_VERSION_IDENT(1,4,0)
#define MM_FILE_VERSION_2_0 MM_VERSION_IDENT(2,0,0)
-/* file version does not change for every program version, but is changed
- when new features are introduced that are incompatible with older file
- versions, so that they can be treated accordingly */
+// file version does not change for every program version, but is changed
+// when new features are introduced that are incompatible with older file
+// versions, so that they can be treated accordingly
#define MM_FILE_VERSION_ACTUAL MM_FILE_VERSION_2_0
#define MM_GAME_VERSION_ACTUAL MM_VERSION_IDENT(PROGRAM_VERSION_MAJOR, \