fixed ignoring clicks on global animations after executing event actions
[rocksndiamonds.git] / src / game_mm / mm_main.h
index 3322a57e5d0b447307338ed3f0efe82d07fc1adf..70758c2443a1ca77365e832682b75e889b04d358 100644 (file)
@@ -251,6 +251,11 @@ extern struct GlobalInfo   global;
 extern short           LX, LY, XS, YS, ELX, ELY;
 extern short           CT, Ct;
 
+extern int             dSX, dSY;
+extern int             cSX, cSY;
+extern int             cSX2, cSY2;
+extern int             cFX, cFY;
+
 extern Pixel           pen_fg, pen_bg, pen_ray, pen_magicolor[2];
 extern int             color_status;
 
@@ -264,10 +269,6 @@ extern char               *element_info[];
 extern int             num_element_info;
 
 /* often used screen positions */
-#define SX                     8
-#define SY                     8
-#define REAL_SX                        (SX - 2)
-#define REAL_SY                        (SY - 2)
 #define DX                     534
 #define DY                     60
 #define EX                     DX
@@ -1175,9 +1176,9 @@ extern int                num_element_info;
 
 /* functions for version handling */
 #define MM_VERSION_IDENT(x,y,z)        VERSION_IDENT(x,y,z,0)
-#define MM_VERSION_MAJOR(x)    VERSION_MAJOR(x)
-#define MM_VERSION_MINOR(x)    VERSION_MINOR(x)
-#define MM_VERSION_PATCH(x)    VERSION_PATCH(x)
+#define MM_VERSION_MAJOR(x)    VERSION_PART_1(x)
+#define MM_VERSION_MINOR(x)    VERSION_PART_2(x)
+#define MM_VERSION_PATCH(x)    VERSION_PART_3(x)
 
 /* file version numbers for resource files (levels, score, setup, etc.)
 ** currently supported/known file version numbers: