fixed bug with overwriting variables by same named struct in MM engine
[rocksndiamonds.git] / src / game_mm / mm_main.h
index 09b251274adeafa0090d8cef8f37f1542dd012f4..46d65beaa08283e4c1cecd9efbe675d3c8975da6 100644 (file)
@@ -167,11 +167,6 @@ struct HiScore
   int Score;
 };
 
-struct EditorInfo
-{
-  boolean draw_walls_masked;
-};
-
 extern Bitmap         *pix[];
 extern DrawBuffer      *fieldbuffer;
 extern DrawBuffer      *drawto_field;
@@ -232,7 +227,6 @@ extern struct TapeInfo              tape;
 extern struct SetupInfo                setup;
 extern struct GameInfo_MM      game_mm;
 extern struct LaserInfo                laser;
-extern struct EditorInfo       editor;
 extern struct GlobalInfo       global;
 
 extern short           LX, LY, XS, YS, ELX, ELY;
@@ -640,7 +634,7 @@ extern int          num_element_info;
 #define EL_BEAMER_BLUE_START   404
 #define EL_BEAMER_BLUE_END     (EL_BEAMER_BLUE_START + 15)
 
-/* (currently unused, but potentially useful element definitions) */
+/* element definitions partially used for drawing graphics */
 #define EL_MCDUFFIN            420
 #define EL_PACMAN              421
 #define EL_FUSE_OFF            422