added creating engine snapshots when using mouse click events
[rocksndiamonds.git] / src / game_mm / mm_main.h
index 22aaf32b6942a00167c09a00b5ef3debd1664801..1beb5074164ab2efd696f61f36ae2c345c3b7475 100644 (file)
@@ -4,7 +4,7 @@
 // (c) 1994-2017 by Artsoft Entertainment
 //                         Holger Schemel
 //                 info@artsoft.org
-//                 http://www.artsoft.org/
+//                 https://www.artsoft.org/
 // ----------------------------------------------------------------------------
 // mm_main.h
 // ============================================================================
                                 IS_WALL_AMOEBA(e))
 
 #define CAN_MOVE(e)            ((e) == EL_PACMAN)
-#define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY)
+#define IS_FREE(x,y)            (Tile[x][y] == EL_EMPTY)
 
 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
-#define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
+#define IS_BLOCKED(x,y)         (Tile[x][y] == EL_BLOCKED)
 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
 
@@ -194,7 +194,7 @@ extern boolean              level_editor_test_game;
 extern boolean         redraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern int             redraw_x1, redraw_y1;
 
-extern short           Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short           Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           Hit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY];