changed MM engine to use explosion phase array from main engine
[rocksndiamonds.git] / src / game_mm / mm_main.h
index 468b543281afb03b614b1e49948913757be0b2d1..29e68592c2fb966175d77c0f2360d600d0aa9776 100644 (file)
@@ -205,6 +205,7 @@ extern boolean              Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 extern short           AmoebaCnt[MAX_NUM_AMOEBA];
 extern short           AmoebaCnt2[MAX_NUM_AMOEBA];
+extern short           ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
 extern unsigned int    Elementeigenschaften[MAX_ELEMENTS];