added basic game engine integration for Mirror Magic game engine code
[rocksndiamonds.git] / src / game_mm / mm_main.c
index 44ca0ad0830c88b252b1d8b57a2a786552183068..bdca42f63632409c1fa41e0d457a5590a5d6af0a 100644 (file)
@@ -22,8 +22,12 @@ short                Hit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          Angle[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
+short          Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
 unsigned int   Elementeigenschaften[MAX_ELEMENTS];
 
+struct LaserInfo       laser;
+
 short          LX,LY, XS,YS, ELX,ELY;
 short          CT,Ct;