removed code to create pre-calculated element mask array (MM engine)
[rocksndiamonds.git] / src / game_mm / mm_main.c
index 44ca0ad0830c88b252b1d8b57a2a786552183068..6af8f484c4e49a47164d370d39f9875e13d81983 100644 (file)
@@ -22,8 +22,12 @@ short                Hit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 short          Angle[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
 
+short          Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
 unsigned int   Elementeigenschaften[MAX_ELEMENTS];
 
+struct LaserInfo       laser;
+
 short          LX,LY, XS,YS, ELX,ELY;
 short          CT,Ct;
 
@@ -83,10 +87,10 @@ struct XY   Step[16] =
 
 short Sign[16] =
 {
-  0xA,0xF,0xB,0xF,
-  0x3,0xF,0x7,0xF,
-  0x5,0xF,0xD,0xF,
-  0xC,0xF,0xE,0xF
+  0xA, 0xF, 0xB, 0xF,
+  0x3, 0xF, 0x7, 0xF,
+  0x5, 0xF, 0xD, 0xF,
+  0xC, 0xF, 0xE, 0xF
 };
 
 char *element_info_mm[] =
@@ -517,4 +521,4 @@ char *element_info_mm[] =
   "-------------------------------",
   */
 };
-int num_element_info_mm = sizeof(element_info_mm)/sizeof(char *);
+int num_element_info_mm = sizeof(element_info_mm) / sizeof(char *);