fixed several bugs with shared playfield bitmap in MM game engine
[rocksndiamonds.git] / src / game_mm / mm_init.c
index a82b61df28d21917bb3a6258b2bda0e7e62c1f5d..d982d190dcbb0cffda52ef888e7d5f74d3346cb9 100644 (file)
 #include "mm_main.h"
 
 
+Bitmap *drawto_mm;
+
 struct EngineSnapshotInfo_MM engine_snapshot_mm;
 
 
+void InitGfxBuffers_MM(void)
+{
+  ReCreateBitmap(&drawto_mm, video.width, video.height);
+}
+
 unsigned int InitEngineRandom_MM(int seed)
 {
   return InitEngineRandom(seed);