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added in-game mouse actions for Mirror Magic game engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.c
diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index 6b8d02aeba340cbae2f6c72d414747dc6904344f..ca8c49c534e17f98fe83309edc890f3eb80ed27e 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-2680,7
+2680,7
@@
void ColorCycling(void)
}
}
}
}
-
void GameActions_MM
(byte action[MAX_PLAYERS], boolean warp_mode)
+
static void GameActions_MM_Ext
(byte action[MAX_PLAYERS], boolean warp_mode)
{
static unsigned int action_delay = 0;
static unsigned int pacman_delay = 0;
{
static unsigned int action_delay = 0;
static unsigned int pacman_delay = 0;
@@
-3356,6
+3356,14
@@
void GameActions_MM(byte action[MAX_PLAYERS], boolean warp_mode)
return;
}
return;
}
+void GameActions_MM(byte action[MAX_PLAYERS], boolean warp_mode)
+{
+ if (!button_status)
+ ClickElement(0, 0, MB_NOT_PRESSED);
+
+ GameActions_MM_Ext(action, warp_mode);
+}
+
void MovePacMen()
{
static int p = -1;
void MovePacMen()
{
static int p = -1;