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added configurable delay times for some MM style elements (MM engine)
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.c
diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index 1e6c30615c7f5b4b6b0473dedad998a4fadffcee..bb579712588767f19b1536b968c009973a61e1b9 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-3303,7
+3303,7
@@
static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
CT -= Ct;
CT -= Ct;
- if (element == EL_BOMB && CT >
75
)
+ if (element == EL_BOMB && CT >
native_mm_level.time_bomb
)
{
if (game_mm.cheat_no_explosion)
return;
{
if (game_mm.cheat_no_explosion)
return;
@@
-3341,7
+3341,7
@@
static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
return;
}
return;
}
- if (element == EL_FUSE_ON && CT >
25
)
+ if (element == EL_FUSE_ON && CT >
native_mm_level.time_fuse
)
{
laser.fuse_off = TRUE;
laser.fuse_x = ELX;
{
laser.fuse_off = TRUE;
laser.fuse_x = ELX;
@@
-3351,7
+3351,7
@@
static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
DrawGraphic_MM(ELX, ELY, IMG_MM_FUSE);
}
DrawGraphic_MM(ELX, ELY, IMG_MM_FUSE);
}
- if (element == EL_BALL_GRAY && CT >
75
)
+ if (element == EL_BALL_GRAY && CT >
native_mm_level.time_ball
)
{
static int new_elements[] =
{
{
static int new_elements[] =
{
@@
-3638,7
+3638,7
@@
static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
}
if ((element == EL_BLOCK_WOOD || element == EL_BLOCK_STONE) &&
}
if ((element == EL_BLOCK_WOOD || element == EL_BLOCK_STONE) &&
- laser.stops_inside_element && CT >
75
)
+ laser.stops_inside_element && CT >
native_mm_level.time_block
)
{
int x, y;
int k;
{
int x, y;
int k;