#endif
DrawLevel_MM();
+}
+
+void InitGameEngine_MM_AfterFadingIn()
+{
InitCycleElements();
InitLaser();
Store[x][y] = EL_EMPTY;
}
+ Feld[x][y] = Store[x][y];
Store[x][y] = Store2[x][y] = 0;
MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0;
InitField(x, y, FALSE);