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fixed fading in game screen before playing for Mirror Magic game engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.c
diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index c1e1452af0f7f78afadca343a116888721609e03..b88499a552473031cd8d459dfac73dffbef9384e 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-349,6
+349,10
@@
void InitGameEngine_MM()
#endif
DrawLevel_MM();
+}
+
+void InitGameEngine_MM_AfterFadingIn()
+{
InitCycleElements();
InitLaser();