fixed fading in game screen before playing for Mirror Magic game engine
[rocksndiamonds.git] / src / game_mm / mm_game.c
index c1e1452af0f7f78afadca343a116888721609e03..b88499a552473031cd8d459dfac73dffbef9384e 100644 (file)
@@ -349,6 +349,10 @@ void InitGameEngine_MM()
 #endif
 
   DrawLevel_MM();
+}
+
+void InitGameEngine_MM_AfterFadingIn()
+{
   InitCycleElements();
   InitLaser();