fixed bug with not updating game panel on maximum overload in MM engine
[rocksndiamonds.git] / src / game_mm / mm_game.c
index a1c9151d7274de14efdc66b6f8368c1ef58f7e66..a954715524374dc13ce5069849f87eb7285f34f7 100644 (file)
@@ -3252,6 +3252,8 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
     {
       int i;
 
+      UpdateAndDisplayGameControlValues();
+
       for (i = 15; i >= 0; i--)
       {
 #if 0