fixed bug with overwriting variables by same named struct in MM engine
[rocksndiamonds.git] / src / game_mm / mm_game.c
index fbd23b43498a2120609cd6c3496920bffa3500ef..97dc986b20ea1fba1c617dbffb010cb660319b5c 100644 (file)
@@ -292,9 +292,6 @@ void InitGameEngine_MM()
 {
   int i, x, y;
 
-  /* set global editor control values */
-  editor.draw_walls_masked = FALSE;
-
   /* set global game control values */
   game_mm.num_cycle = 0;
   game_mm.num_pacman = 0;