// (c) 1994-2017 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// mm_game.c
// ============================================================================
{ MV_LEFT, MV_RIGHT, MV_UP, MV_DOWN }
};
- switch(element)
+ switch (element)
{
case EL_PACMAN_RIGHT:
case EL_PACMAN_UP:
DrawLaser(0, DL_LASER_ENABLED);
#endif
- switch(element)
+ switch (element)
{
case EL_KETTLE:
mode = EX_KETTLE;
void RaiseScoreElement_MM(int element)
{
- switch(element)
+ switch (element)
{
case EL_PACMAN:
case EL_PACMAN_RIGHT: