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removed unneeded spaces in request texts
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.c
diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index 7d22eb30013d94876aed548f120b7846243f9270..8e45cfb8da103fe66817e20deaba290ff3a2d47a 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-357,7
+357,7
@@
static boolean CheckLaserPixel(int x, int y)
return (pixel == WHITE_PIXEL);
}
return (pixel == WHITE_PIXEL);
}
-static void CheckExitMM()
+static void CheckExitMM(
void
)
{
int exit_element = EL_EMPTY;
int exit_x = 0;
{
int exit_element = EL_EMPTY;
int exit_x = 0;
@@
-517,7
+517,7
@@
static void InitField(int x, int y, boolean init_game)
}
}
}
}
-static void InitCycleElements_RotateSingleStep()
+static void InitCycleElements_RotateSingleStep(
void
)
{
int i;
{
int i;
@@
-542,7
+542,7
@@
static void InitCycleElements_RotateSingleStep()
}
}
}
}
-static void InitLaser()
+static void InitLaser(
void
)
{
int start_element = Feld[laser.start_edge.x][laser.start_edge.y];
int step = (IS_LASER(start_element) ? 4 : 0);
{
int start_element = Feld[laser.start_edge.x][laser.start_edge.y];
int step = (IS_LASER(start_element) ? 4 : 0);
@@
-580,7
+580,7
@@
static void InitLaser()
native_mm_level.laser_blue * 0xFF);
}
native_mm_level.laser_blue * 0xFF);
}
-void InitGameEngine_MM()
+void InitGameEngine_MM(
void
)
{
int i, x, y;
{
int i, x, y;
@@
-667,7
+667,7
@@
void InitGameEngine_MM()
DrawLevel_MM();
}
DrawLevel_MM();
}
-void InitGameActions_MM()
+void InitGameActions_MM(
void
)
{
int num_init_game_frames = INIT_GAME_ACTIONS_DELAY;
int cycle_steps_done = 0;
{
int num_init_game_frames = INIT_GAME_ACTIONS_DELAY;
int cycle_steps_done = 0;
@@
-778,7
+778,7
@@
void AddDamagedField(int ex, int ey)
laser.num_damages++;
}
laser.num_damages++;
}
-
boolean StepBehind(
)
+
static boolean StepBehind(void
)
{
if (laser.num_edges)
{
{
if (laser.num_edges)
{
@@
-805,7
+805,7
@@
static int getMaskFromElement(int element)
return IMG_MM_MASK_CIRCLE;
}
return IMG_MM_MASK_CIRCLE;
}
-
int ScanPixel(
)
+
static int ScanPixel(void
)
{
int hit_mask = 0;
{
int hit_mask = 0;
@@
-882,7
+882,7
@@
int ScanPixel()
return hit_mask;
}
return hit_mask;
}
-void ScanLaser()
+void ScanLaser(
void
)
{
int element;
int end = 0, rf = laser.num_edges;
{
int element;
int end = 0, rf = laser.num_edges;
@@
-1069,7
+1069,7
@@
void ScanLaser()
#endif
}
#endif
}
-void DrawLaserExt(int start_edge, int num_edges, int mode)
+
static
void DrawLaserExt(int start_edge, int num_edges, int mode)
{
int element;
int elx, ely;
{
int element;
int elx, ely;
@@
-1342,7
+1342,7
@@
void DrawLaser(int start_edge, int mode)
game_mm.laser_enabled = mode;
}
game_mm.laser_enabled = mode;
}
-void DrawLaser_MM()
+void DrawLaser_MM(
void
)
{
DrawLaser(0, game_mm.laser_enabled);
}
{
DrawLaser(0, game_mm.laser_enabled);
}
@@
-2286,7
+2286,7
@@
boolean HitAbsorbingWalls(int element, int hit_mask)
return TRUE;
}
return TRUE;
}
-void OpenExit(int x, int y)
+
static
void OpenExit(int x, int y)
{
int delay = 6;
{
int delay = 6;
@@
-2311,7
+2311,7
@@
void OpenExit(int x, int y)
}
}
}
}
-void OpenSurpriseBall(int x, int y)
+
static
void OpenSurpriseBall(int x, int y)
{
int delay = 2;
{
int delay = 2;
@@
-2348,7
+2348,7
@@
void OpenSurpriseBall(int x, int y)
}
}
}
}
-void MeltIce(int x, int y)
+
static
void MeltIce(int x, int y)
{
int frames = 5;
int delay = 5;
{
int frames = 5;
int delay = 5;
@@
-2397,7
+2397,7
@@
void MeltIce(int x, int y)
}
}
}
}
-void GrowAmoeba(int x, int y)
+
static
void GrowAmoeba(int x, int y)
{
int frames = 5;
int delay = 1;
{
int frames = 5;
int delay = 1;
@@
-2494,7
+2494,7
@@
static void Explode_MM(int x, int y, int phase, int mode)
{
Store[x][y] = EL_EMPTY;
{
Store[x][y] = EL_EMPTY;
- game.restart_game_message = "Bomb killed Mc Duffin
! Play it again
?";
+ game.restart_game_message = "Bomb killed Mc Duffin
! Play it again
?";
}
Feld[x][y] = Store[x][y];
}
Feld[x][y] = Store[x][y];
@@
-2959,7
+2959,7
@@
void RotateMirror(int x, int y, int button)
}
}
}
}
-
void AutoRotateMirrors(
)
+
static void AutoRotateMirrors(void
)
{
int x, y;
{
int x, y;
@@
-3186,10
+3186,10
@@
static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
SetTileCursorActive(FALSE);
SetTileCursorActive(FALSE);
- game.restart_game_message = "Out of magic energy
! Play it again
?";
+ game.restart_game_message = "Out of magic energy
! Play it again
?";
#if 0
#if 0
- if (Request("Out of magic energy
! Play it again
?",
+ if (Request("Out of magic energy
! Play it again
?",
REQ_ASK | REQ_STAY_CLOSED))
{
InitGame();
REQ_ASK | REQ_STAY_CLOSED))
{
InitGame();
@@
-3320,10
+3320,10
@@
static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
SetTileCursorActive(FALSE);
SetTileCursorActive(FALSE);
- game.restart_game_message = "Magic spell hit Mc Duffin
! Play it again
?";
+ game.restart_game_message = "Magic spell hit Mc Duffin
! Play it again
?";
#if 0
#if 0
- if (Request("Magic spell hit Mc Duffin
! Play it again
?",
+ if (Request("Magic spell hit Mc Duffin
! Play it again
?",
REQ_ASK | REQ_STAY_CLOSED))
{
InitGame();
REQ_ASK | REQ_STAY_CLOSED))
{
InitGame();
@@
-3367,7
+3367,7
@@
static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
laser.num_edges = 0;
Bang_MM(laser.start_edge.x, laser.start_edge.y);
laser.num_edges = 0;
Bang_MM(laser.start_edge.x, laser.start_edge.y);
- if (Request("Bomb killed Mc Duffin
! Play it again
?",
+ if (Request("Bomb killed Mc Duffin
! Play it again
?",
REQ_ASK | REQ_STAY_CLOSED))
{
InitGame();
REQ_ASK | REQ_STAY_CLOSED))
{
InitGame();
@@
-3776,7
+3776,7
@@
void GameActions_MM(struct MouseActionInfo action, boolean warp_mode)
CheckSingleStepMode_MM(element_clicked, button_released);
}
CheckSingleStepMode_MM(element_clicked, button_released);
}
-void MovePacMen()
+void MovePacMen(
void
)
{
int mx, my, ox, oy, nx, ny;
int element;
{
int mx, my, ox, oy, nx, ny;
int element;
@@
-3881,7
+3881,7
@@
void MovePacMen()
}
}
}
}
-void GameWon_MM()
+void GameWon_MM(
void
)
{
int hi_pos;
boolean raise_level = FALSE;
{
int hi_pos;
boolean raise_level = FALSE;
@@
-3965,7
+3965,7
@@
void GameWon_MM()
CloseDoor(DOOR_CLOSE_1);
CloseDoor(DOOR_CLOSE_1);
- Request("Level solved
!", REQ_CONFIRM);
+ Request("Level solved!", REQ_CONFIRM);
if (level_nr == leveldir_current->handicap_level)
{
if (level_nr == leveldir_current->handicap_level)
{
@@
-4000,7
+4000,7
@@
void GameWon_MM()
BackToFront();
}
BackToFront();
}
-int NewHiScore_MM()
+int NewHiScore_MM(
void
)
{
int k, l;
int position = -1;
{
int k, l;
int position = -1;
@@
-4281,7
+4281,7
@@
void SaveEngineSnapshotValues_MM(ListNode **buffers)
engine_snapshot_mm.overload_delay = overload_delay;
}
engine_snapshot_mm.overload_delay = overload_delay;
}
-void LoadEngineSnapshotValues_MM()
+void LoadEngineSnapshotValues_MM(
void
)
{
int x, y;
{
int x, y;
@@
-4323,7
+4323,7
@@
void LoadEngineSnapshotValues_MM()
energy_delay = engine_snapshot_mm.energy_delay;
overload_delay = engine_snapshot_mm.overload_delay;
energy_delay = engine_snapshot_mm.energy_delay;
overload_delay = engine_snapshot_mm.overload_delay;
- RedrawPlayfield_MM(
TRUE
);
+ RedrawPlayfield_MM();
}
static int getAngleFromTouchDelta(int dx, int dy, int base)
}
static int getAngleFromTouchDelta(int dx, int dy, int base)