moved initial cycling of mirrors from 'after fading in' to 'after opening door' ...
[rocksndiamonds.git] / src / game_mm / mm_game.c
index 0502660ba22cbe7fac7ca49702639d92312f819a..8729d1652d9a4fac65a4e00b27652a7bc5090062 100644 (file)
@@ -350,7 +350,7 @@ void InitGameEngine_MM()
   DrawLevel_MM();
 }
 
-void InitGameEngine_MM_AfterFadingIn()
+void InitGameActions_MM()
 {
   InitCycleElements();
   InitLaser();