replaced graphics based element masks with pre-calculated array (MM engine)
[rocksndiamonds.git] / src / game_mm / mm_game.c
index ed84121dd2d75d463aeb4f6535e4ffa47d7d5e41..84242f0be78ce1a6ff95bc6f8ee7d84f6658378d 100644 (file)
 #define DL_LASER_ENABLED       1
 
 /* values for 'click_delay_value' in ClickElement() */
-#define CLICK_DELAY_SHORT      125
-#define CLICK_DELAY_LONG       250
+#define CLICK_DELAY_FIRST      12      /* delay (frames) after first click */
+#define CLICK_DELAY            6       /* delay (frames) for pressed butten */
 
-#define AUTO_ROTATE_DELAY      CLICK_DELAY_SHORT
-#define INIT_GAME_ACTIONS_DELAY        ONE_SECOND_DELAY
+#define AUTO_ROTATE_DELAY      CLICK_DELAY
+#define INIT_GAME_ACTIONS_DELAY        (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
 #define NUM_INIT_CYCLE_STEPS   16
+#define PACMAN_MOVE_DELAY      12
+#define ENERGY_DELAY           (4 * ONE_SECOND_DELAY / GAME_FRAME_DELAY)
+#define HEALTH_DEC_DELAY       3
+#define HEALTH_INC_DELAY       9
+#define HEALTH_DELAY(x)                ((x) ? HEALTH_DEC_DELAY : HEALTH_INC_DELAY)
 
 /* forward declaration for internal use */
 static int MovingOrBlocked2Element_MM(int, int);
@@ -83,6 +88,238 @@ static void ContinueMoving_MM(int, int);
 static void Moving2Blocked_MM(int, int, int *, int *);
 
 
+#if 0
+// =============================================================================
+// TMP_dump_masks_MM (code)
+// =============================================================================
+
+void TMP_dump_masks_MM()
+{
+  int i;
+
+  printf("static const char mm_masks[10][16][16] =\n");
+  printf("{\n");
+
+  for (i = EL_MM_MASK_MCDUFFIN_RIGHT; i <= EL_MM_MASK_CIRCLE; i++)
+  {
+    int graphic_mask = el2gfx(i);
+    Bitmap *bitmap;
+    int src_x, src_y;
+    int x, y;
+
+    getGraphicSource(graphic_mask, 0, &bitmap, &src_x, &src_y);
+
+    printf("  {\n");
+
+    for (y = 0; y < TILEY; y += 2)
+    {
+      printf("    \"");
+
+      for (x = 0; x < TILEX; x += 2)
+      {
+       Pixel pixel = GetPixel(bitmap, src_x + x, src_y + y);
+
+       printf("%c", (pixel ? 'X' : ' '));
+      }
+
+      printf("\",\n");
+    }
+
+    printf("  },\n");
+  }
+
+  printf("};\n");
+}
+#endif
+
+// =============================================================================
+// TMP_dump_masks_MM (result)
+// =============================================================================
+
+static const char mm_masks[10][16][16 + 1] =
+{
+  {
+    "                ",
+    "    XXXXX       ",
+    "   XXXXXXX      ",
+    "  XXXXXXXXXXX   ",
+    "  XXXXXXXXXXXXX ",
+    "  XXXXXXXXXXXXXX",
+    "  XXXXXXXXXXXXXX",
+    "  XXXXXXXXXXXXX ",
+    "  XXXXXXXXXXXXX ",
+    "  XXXXXXXXXXXXX ",
+    "  XXXXXXXXXXXXX ",
+    "  XXXXXXXXXXXXX ",
+    "  XXXXXXXXXXXXX ",
+    "  XXXXXXXXXXXXX ",
+    "  XXXXXXXXXXXX  ",
+    "  XXXXXXXXXXXX  ",
+  },
+  {
+    "                ",
+    "    XXXXXXXX    ",
+    "  XXXXXXXXXXXX  ",
+    " XXXXXXXXXXXXXX ",
+    " XXXXXXXXXXXXXX ",
+    " XXXXXXXXXXXXXX ",
+    " XXXXXXXXXXXXXX ",
+    " XXXXXXXXXXXXXX ",
+    " XXXXXXXXXXXXXX ",
+    " XXXXXXXXXXXXXX ",
+    " XXXXXXXXXXXXXX ",
+    " XXXXXXXXXXXXXX ",
+    " XXXXXXXXXXXXXX ",
+    "  XXXXXXXXXXXXX ",
+    "  XXXXXXXXXXXX  ",
+    "  XXXXXXXXXXXX  ",
+  },
+  {
+    "                ",
+    "    XXXXXX      ",
+    "  XXXXXXXXX     ",
+    " XXXXXXXXXXX    ",
+    "XXXXXXXXXXXXX   ",
+    "XXXXXXXXXXXXX   ",
+    "XXXXXXXXXXXXXX  ",
+    " XXXXXXXXXXXXX  ",
+    " XXXXXXXXXXXXX  ",
+    " XXXXXXXXXXXXX  ",
+    " XXXXXXXXXXXXX  ",
+    " XXXXXXXXXXXXX  ",
+    " XXXXXXXXXXXXX  ",
+    " XXXXXXXXXXXXX  ",
+    "  XXXXXXXXXXXX  ",
+    "  XXXXXXXXXXXX  ",
+  },
+  {
+    "                ",
+    "    XXXXXX      ",
+    "   XXXXXXXX     ",
+    "  XXXXXXXXXX    ",
+    "  XXXXXXXXXXX   ",
+    "  XXXXXXXXXXX   ",
+    "  XXXXXXXXXXXX  ",
+    "  XXXXXXXXXXXX  ",
+    "  XXXXXXXXXXXX  ",
+    "  XXXXXXXXXXXX  ",
+    "  XXXXXXXXXXXX  ",
+    "  XXXXXXXXXXXX  ",
+    "  XXXXXXXXXXXX  ",
+    "  XXXXXXXXXXXX  ",
+    "  XXXXXXXXXXXX  ",
+    "  XXXXX  XXXXX  ",
+  },
+  {
+    " XXXXXX  XXXXXX ",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "                ",
+    "                ",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    " XXXXXX  XXXXXX ",
+  },
+  {
+    " XXXXXX  XXXXXX ",
+    "XXXXXXX  XXXXXXX",
+    "XXXXXXX  XXXXXXX",
+    "XXXXXXX  XXXXXXX",
+    "XXXXXXX  XXXXXXX",
+    "XXXXXXX  XXXXXXX",
+    "XXXXXXX  XXXXXXX",
+    " XXXXXX  XXXXXX ",
+    " XXXXXX  XXXXXX ",
+    "XXXXXXX  XXXXXXX",
+    "XXXXXXX  XXXXXXX",
+    "XXXXXXX  XXXXXXX",
+    "XXXXXXX  XXXXXXX",
+    "XXXXXXX  XXXXXXX",
+    "XXXXXXX  XXXXXXX",
+    " XXXXXX  XXXXXX ",
+  },
+  {
+    "     XX  XXXXX  ",
+    "    XXX  XXXX   ",
+    "   XXXX  XXX   X",
+    "  XXXXXXXXX   XX",
+    " XXXXXXXXX   XXX",
+    "XXXXXXXXX   XXXX",
+    "XXXXXXXX   XXXXX",
+    "   XXXX   XXX   ",
+    "   XXX   XXXX   ",
+    "XXXXX   XXXXXXXX",
+    "XXXX   XXXXXXXXX",
+    "XXX   XXXXXXXXX ",
+    "XX   XXXXXXXXX  ",
+    "X   XXX  XXXX   ",
+    "   XXXX  XXX    ",
+    "  XXXXX  XX     ",
+  },
+  {
+    "  XXXXX  XX     ",
+    "   XXXX  XXX    ",
+    "X   XXX  XXXX   ",
+    "XX   XXXXXXXXX  ",
+    "XXX   XXXXXXXXX ",
+    "XXXX   XXXXXXXXX",
+    "XXXXX   XXXXXXXX",
+    "   XXX   XXXX   ",
+    "   XXXX   XXX   ",
+    "XXXXXXXX   XXXXX",
+    "XXXXXXXXX   XXXX",
+    " XXXXXXXXX   XXX",
+    "  XXXXXXXXX   XX",
+    "   XXXX  XXX   X",
+    "    XXX  XXXX   ",
+    "     XX  XXXXX  ",
+  },
+  {
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+    "XXXXXXXXXXXXXXXX",
+  },
+  {
+    "                ",
+    "      XXXX      ",
+    "    XXXXXXXX    ",
+    "   XXXXXXXXXX   ",
+    "  XXXXXXXXXXXX  ",
+    "  XXXXXXXXXXXX  ",
+    " XXXXXXXXXXXXXX ",
+    " XXXXXXXXXXXXXX ",
+    " XXXXXXXXXXXXXX ",
+    " XXXXXXXXXXXXXX ",
+    "  XXXXXXXXXXXX  ",
+    "  XXXXXXXXXXXX  ",
+    "   XXXXXXXXXX   ",
+    "    XXXXXXXX    ",
+    "      XXXX      ",
+    "                ",
+  },
+};
+
 static int get_element_angle(int element)
 {
   int element_phase = get_element_phase(element);
@@ -270,6 +507,9 @@ static void InitLaser()
   laser.num_beamers = 0;
   laser.beamer_edge[0] = 0;
 
+  laser.dest_element = EL_EMPTY;
+  laser.wall_mask = 0;
+
   AddLaserEdge(LX, LY);                /* set laser starting edge */
 
   pen_ray = GetPixelFromRGB(window,
@@ -282,6 +522,10 @@ void InitGameEngine_MM()
 {
   int i, x, y;
 
+#if 0
+  TMP_dump_masks_MM();
+#endif
+
   /* set global game control values */
   game_mm.num_cycle = 0;
   game_mm.num_pacman = 0;
@@ -342,7 +586,7 @@ void InitGameEngine_MM()
 
 void InitGameActions_MM()
 {
-  int num_init_game_frames = INIT_GAME_ACTIONS_DELAY / GAME_FRAME_DELAY;
+  int num_init_game_frames = INIT_GAME_ACTIONS_DELAY;
   int cycle_steps_done = 0;
   int i;
 
@@ -520,17 +764,9 @@ int ScanPixel()
        }
        else
        {
-         int graphic_mask = getMaskFromElement(element);
-         Bitmap *bitmap;
-         int src_x, src_y;
-         int mask_x, mask_y;
-
-         getGraphicSource(graphic_mask, 0, &bitmap, &src_x, &src_y);
+         int pos = getMaskFromElement(element) - IMG_MM_MASK_MCDUFFIN_RIGHT;
 
-         mask_x = src_x + dx;
-         mask_y = src_y + dy;
-
-         pixel = (ReadPixel(bitmap, mask_x, mask_y) ? 1 : 0);
+         pixel = (mm_masks[pos][dy / 2][dx / 2] == 'X' ? 1 : 0);
        }
       }
       else
@@ -733,7 +969,7 @@ void ScanLaser()
   if (rf)
     DrawLaser(rf - 1, DL_LASER_ENABLED);
 
-  Ct = CT = Counter();
+  Ct = CT = FrameCounter;
 
 #if 0
     if (!IN_LEV_FIELD(ELX, ELY))
@@ -1075,7 +1311,7 @@ boolean HitElement(int element, int hit_mask)
       ((element - EL_POLAR_START) % 2 ||
        (element - EL_POLAR_START) / 2 != laser.current_angle % 8))
   {
-    PlaySoundStereo(SND_KINK, ST(ELX));
+    PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
 
     laser.num_damages--;
 
@@ -1085,7 +1321,7 @@ boolean HitElement(int element, int hit_mask)
   if (IS_POLAR_CROSS(element) &&
       (element - EL_POLAR_CROSS_START) != laser.current_angle % 4)
   {
-    PlaySoundStereo(SND_KINK, ST(ELX));
+    PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
 
     laser.num_damages--;
 
@@ -1163,7 +1399,7 @@ boolean HitElement(int element, int hit_mask)
 
     if ((!IS_POLAR(element) && !IS_POLAR_CROSS(element)) &&
        current_angle != laser.current_angle)
-      PlaySoundStereo(SND_LASER, ST(ELX));
+      PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
 
     laser.overloaded =
       (get_opposite_angle(laser.current_angle) ==
@@ -1181,7 +1417,7 @@ boolean HitElement(int element, int hit_mask)
 
   if (element == EL_BOMB || element == EL_MINE)
   {
-    PlaySoundStereo(SND_KINK, ST(ELX));
+    PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
 
     if (element == EL_MINE)
       laser.overloaded = TRUE;
@@ -1209,6 +1445,7 @@ boolean HitElement(int element, int hit_mask)
 
       if (game_mm.kettles_still_needed == 0)
       {
+       int exit_element = (element == EL_KETTLE ? EL_EXIT_OPEN : EL_RECEIVER);
        int x, y;
        static int xy[4][2] =
        {
@@ -1218,7 +1455,7 @@ boolean HitElement(int element, int hit_mask)
          {  0, +1 }
        };
 
-        PlaySoundStereo(SND_KLING, ST(ELX));
+       PlayLevelSound_MM(ELX, ELY, exit_element, MM_ACTION_OPENING);
 
        for (y = 0; y < lev_fieldy; y++)
        {
@@ -1269,7 +1506,7 @@ boolean HitElement(int element, int hit_mask)
 
   if (element == EL_LIGHTBULB_OFF || element == EL_LIGHTBULB_ON)
   {
-    PlaySoundStereo(SND_KINK, ST(ELX));
+    PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
 
     DrawLaser(0, DL_LASER_ENABLED);
 
@@ -1626,13 +1863,14 @@ boolean HitBlock(int element, int hit_mask)
 
 boolean HitLaserSource(int element, int hit_mask)
 {
-   if (HitOnlyAnEdge(element, hit_mask))
-     return FALSE;
+  if (HitOnlyAnEdge(element, hit_mask))
+    return FALSE;
+
+  PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
 
-   PlaySoundStereo(SND_AUTSCH, ST(ELX));
-   laser.overloaded = TRUE;
+  laser.overloaded = TRUE;
 
-   return TRUE;
+  return TRUE;
 }
 
 boolean HitLaserDestination(int element, int hit_mask)
@@ -1645,7 +1883,8 @@ boolean HitLaserDestination(int element, int hit_mask)
        game_mm.kettles_still_needed == 0 &&
        laser.current_angle == get_opposite_angle(get_element_angle(element))))
   {
-    PlaySoundStereo(SND_HOLZ, ST(ELX));
+    PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
+
     return TRUE;
   }
 
@@ -1684,7 +1923,7 @@ boolean HitReflectingWalls(int element, int hit_mask)
                                            hit_mask == HIT_MASK_RIGHT ||
                                            hit_mask == HIT_MASK_BOTTOM))
   {
-    PlaySoundStereo(SND_HUI, ST(ELX));
+    PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
 
     LX -= XS;
     LY -= YS;
@@ -1783,7 +2022,7 @@ boolean HitReflectingWalls(int element, int hit_mask)
        (hit_mask == HIT_MASK_TOPRIGHT || hit_mask == HIT_MASK_BOTTOMLEFT ?
         ANG_MIRROR_135 : ANG_MIRROR_45);
 
-      PlaySoundStereo(SND_HUI, ST(ELX));
+      PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
 
       AddDamagedField(ELX, ELY);
       AddLaserEdge(LX, LY);
@@ -1819,7 +2058,7 @@ boolean HitReflectingWalls(int element, int hit_mask)
         hit_mask == (HIT_MASK_ALL ^ HIT_MASK_TOPRIGHT) ?
         ANG_MIRROR_135 : ANG_MIRROR_45);
 
-      PlaySoundStereo(SND_HUI, ST(ELX));
+      PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
 
       /*
       AddDamagedField(ELX, ELY);
@@ -1912,7 +2151,7 @@ boolean HitAbsorbingWalls(int element, int hit_mask)
       element == EL_BLOCK_WOOD ||
       element == EL_GATE_WOOD)
   {
-    PlaySoundStereo(SND_HOLZ, ST(ELX));
+    PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING);
 
     return TRUE;
   }
@@ -2173,17 +2412,19 @@ static void Explode_MM(int x, int y, int phase, int mode)
   {
     if (Store[x][y] == EL_BOMB)
     {
-      laser.num_damages--;
       DrawLaser(0, DL_LASER_DISABLED);
-      laser.num_edges = 0;
+      InitLaser();
 
       Bang_MM(laser.start_edge.x, laser.start_edge.y);
       Store[x][y] = EL_EMPTY;
+
+      game_mm.game_over = TRUE;
+      game_mm.game_over_cause = GAME_OVER_BOMB;
+
+      laser.overloaded = FALSE;
     }
     else if (IS_MCDUFFIN(Store[x][y]))
     {
-      game_mm.game_over = TRUE;
-      game_mm.game_over_cause = GAME_OVER_BOMB;
       Store[x][y] = EL_EMPTY;
     }
 
@@ -2265,13 +2506,13 @@ static void Bang_MM(int x, int y)
   }
 
   if (IS_PACMAN(element))
-    PlaySoundStereo(SND_QUIEK, ST(x));
+    PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING);
   else if (element == EL_BOMB || IS_MCDUFFIN(element))
-    PlaySoundStereo(SND_ROAAAR, ST(x));
+    PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING);
   else if (element == EL_KEY)
-    PlaySoundStereo(SND_KLING, ST(x));
+    PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING);
   else
-    PlaySoundStereo((mode == EX_SHORT ? SND_WHOOSH : SND_KABUMM), ST(x));
+    PlayLevelSound_MM(x, y, element, MM_ACTION_EXPLODING);
 
   Explode_MM(x, y, EX_PHASE_START, mode);
 }
@@ -2431,7 +2672,7 @@ static void ContinueMoving_MM(int x, int y)
 void ClickElement(int x, int y, int button)
 {
   static unsigned int click_delay = 0;
-  static int click_delay_value = CLICK_DELAY_SHORT;
+  static int click_delay_value = CLICK_DELAY;
   static boolean new_button = TRUE;
   int element;
 
@@ -2442,7 +2683,7 @@ void ClickElement(int x, int y, int button)
   if (button == MB_RELEASED)
   {
     new_button = TRUE;
-    click_delay_value = CLICK_DELAY_SHORT;
+    click_delay_value = CLICK_DELAY;
 
     /* release eventually hold auto-rotating mirror */
     RotateMirror(x, y, MB_RELEASED);
@@ -2450,7 +2691,7 @@ void ClickElement(int x, int y, int button)
     return;
   }
 
-  if (!DelayReached(&click_delay, click_delay_value) && !new_button)
+  if (!FrameReached(&click_delay, click_delay_value) && !new_button)
     return;
 
   if (button == MB_MIDDLEBUTTON)       /* middle button has no function */
@@ -2527,7 +2768,7 @@ void ClickElement(int x, int y, int button)
     DrawLaser(0, DL_LASER_ENABLED);
   }
 
-  click_delay_value = (new_button ? CLICK_DELAY_LONG : CLICK_DELAY_SHORT);
+  click_delay_value = (new_button ? CLICK_DELAY_FIRST : CLICK_DELAY);
   new_button = FALSE;
 }
 
@@ -2633,7 +2874,7 @@ void AutoRotateMirrors()
   static unsigned int rotate_delay = 0;
   int x, y;
 
-  if (!DelayReached(&rotate_delay, AUTO_ROTATE_DELAY))
+  if (!FrameReached(&rotate_delay, AUTO_ROTATE_DELAY))
     return;
 
   for (x = 0; x < lev_fieldx; x++)
@@ -2725,9 +2966,9 @@ void ColorCycling(void)
   if (color_status == STATIC_COLORS)
     return;
 
-  CC = Counter();
+  CC = FrameCounter;
 
-  if (CC < Cc || CC > Cc + 50)
+  if (CC < Cc || CC > Cc + 2)
   {
     Cc = CC;
 
@@ -2761,7 +3002,6 @@ void ColorCycling(void)
 
 static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
 {
-  static unsigned int action_delay = 0;
   static unsigned int pacman_delay = 0;
   static unsigned int energy_delay = 0;
   static unsigned int overload_delay = 0;
@@ -2770,8 +3010,6 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
 
   int r, d;
 
-  WaitUntilDelayReached(&action_delay, GameFrameDelay);
-
   for (y = 0; y < lev_fieldy; y++) for (x = 0; x < lev_fieldx; x++)
     Stop[x][y] = FALSE;
 
@@ -2806,9 +3044,9 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
   laser.redraw = FALSE;
 #endif
 
-  CT = Counter();
+  CT = FrameCounter;
 
-  if (game_mm.num_pacman && DelayReached(&pacman_delay, 250))
+  if (game_mm.num_pacman && FrameReached(&pacman_delay, PACMAN_MOVE_DELAY))
   {
     MovePacMen();
 
@@ -2819,7 +3057,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
     }
   }
 
-  if (DelayReached(&energy_delay, 4000))
+  if (FrameReached(&energy_delay, ENERGY_DELAY))
   {
     game_mm.energy_left--;
     if (game_mm.energy_left >= 0)
@@ -2851,7 +3089,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
        Delay(50);
       }
 
-      StopSound(SND_WARNTON);
+      StopSound_MM(SND_MM_GAME_HEALTH_CHARGING);
       FadeMusic();
 
       DrawLaser(0, DL_LASER_DISABLED);
@@ -2899,7 +3137,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
 
   if (((laser.overloaded && laser.overload_value < MAX_LASER_OVERLOAD) ||
        (!laser.overloaded && laser.overload_value > 0)) &&
-      DelayReached(&overload_delay, 60 + !laser.overloaded * 120))
+      FrameReached(&overload_delay, HEALTH_DELAY(laser.overloaded)))
   {
     if (laser.overloaded)
       laser.overload_value++;
@@ -2930,20 +3168,17 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
                        (native_mm_level.laser_blue  ? color_down : 0x00));
 
       DrawLaser(0, DL_LASER_ENABLED);
+#if 0
       BackToFront();
-    }
-
-    if (laser.overloaded)
-    {
-      if (setup.sound_loops)
-       PlaySoundExt(SND_WARNTON, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT,
-                    SND_CTRL_PLAY_LOOP);
-      else
-       PlaySoundStereo(SND_WARNTON, SOUND_MAX_RIGHT);
+#endif
     }
 
     if (!laser.overloaded)
-      StopSound(SND_WARNTON);
+      StopSound_MM(SND_MM_GAME_HEALTH_CHARGING);
+    else if (setup.sound_loops)
+      PlaySoundLoop_MM(SND_MM_GAME_HEALTH_CHARGING);
+    else
+      PlaySound_MM(SND_MM_GAME_HEALTH_CHARGING);
 
     if (laser.overloaded)
     {
@@ -3013,7 +3248,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
 
   CT -= Ct;
 
-  if (element == EL_BOMB && CT > 1500)
+  if (element == EL_BOMB && CT > 75)
   {
     if (game_mm.cheat_no_explosion)
       return;
@@ -3051,7 +3286,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
     return;
   }
 
-  if (element == EL_FUSE_ON && CT > 500)
+  if (element == EL_FUSE_ON && CT > 25)
   {
     laser.fuse_off = TRUE;
     laser.fuse_x = ELX;
@@ -3061,7 +3296,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
     DrawGraphic_MM(ELX, ELY, IMG_MM_FUSE);
   }
 
-  if (element == EL_BALL_GRAY && CT > 1500)
+  if (element == EL_BALL_GRAY && CT > 75)
   {
     static int new_elements[] =
     {
@@ -3180,9 +3415,9 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
     return;
   }
 
-  if (IS_WALL_ICE(element) && CT > 1000)
+  if (IS_WALL_ICE(element) && CT > 50)
   {
-    PlaySoundStereo(SND_SLURP, ST(ELX));
+    PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_SHRINKING);
 
     {
       Feld[ELX][ELY] = Feld[ELX][ELY] - EL_WALL_ICE + EL_WALL_CHANGING;
@@ -3232,7 +3467,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
     return;
   }
 
-  if (IS_WALL_AMOEBA(element) && CT > 1200)
+  if (IS_WALL_AMOEBA(element) && CT > 60)
   {
     int k1, k2, k3, dx, dy, de, dm;
     int element2 = Feld[ELX][ELY];
@@ -3320,7 +3555,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
       ScanLaser();
       DrawLaser(0, DL_LASER_ENABLED);
 
-      PlaySoundStereo(SND_AMOEBE, ST(dx));
+      PlayLevelSound_MM(dx, dy, element, MM_ACTION_GROWING);
 
       Feld[x][y] = Feld[x][y] - EL_WALL_AMOEBA + EL_WALL_CHANGING;
       Store[x][y] = EL_WALL_AMOEBA;
@@ -3334,7 +3569,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
     ScanLaser();
     DrawLaser(0, DL_LASER_ENABLED);
 
-    PlaySoundStereo(SND_AMOEBE, ST(dx));
+    PlayLevelSound_MM(dx, dy, element, MM_ACTION_GROWING);
 
     for (i = 4; i >= 0; i--)
     {
@@ -3350,7 +3585,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
   }
 
   if ((element == EL_BLOCK_WOOD || element == EL_BLOCK_STONE) &&
-      laser.stops_inside_element && CT > 1500)
+      laser.stops_inside_element && CT > 75)
   {
     int x, y;
     int k;
@@ -3388,7 +3623,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
       return;
     }
 
-    PlaySoundStereo(SND_BONG, ST(ELX));
+    PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_PUSHING);
 
     Feld[ELX][ELY] = 0;
     Feld[x][y] = element;
@@ -3407,7 +3642,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
     return;
   }
 
-  if (element == EL_FUEL_FULL && CT > 200)
+  if (element == EL_FUEL_FULL && CT > 10)
   {
     for (i = game_mm.energy_left; i <= MAX_LASER_ENERGY; i+=2)
     {
@@ -3509,7 +3744,7 @@ void MovePacMen()
 
       getGraphicSource(graphic, 0, &bitmap, &src_x, &src_y);
 
-      CT = Counter();
+      CT = FrameCounter;
       ox = SX + ox * TILEX;
       oy = SY + oy * TILEY;
 
@@ -3517,7 +3752,7 @@ void MovePacMen()
        BlitBitmap(bitmap, window,
                   src_x, src_y, TILEX, TILEY,
                   ox + i * mx, oy + i * my);
-      Ct = Ct + Counter() - CT;
+      Ct = Ct + FrameCounter - CT;
     }
 
     DrawField_MM(nx, ny);