game_mm.game_over = TRUE;
game_mm.game_over_cause = game_over_cause;
+ // do not ask to play again if game was never actually played
+ if (!game.GamePlayed)
+ return;
+
if (setup.ask_on_game_over)
game.restart_game_message = (game_over_cause == GAME_OVER_BOMB ?
"Bomb killed Mc Duffin! Play it again?" :