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fixed bug with laser not passing alongside DF steel walls in MM engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.c
diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index 45c65634a9985556c75420f04edc463ead080198..48bc9a5b875724b6d3cd4e2190b32c17e5fb222f 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-1120,6
+1120,14
@@
void ScanLaser(void)
if (rf)
DrawLaser(rf - 1, DL_LASER_ENABLED);
rf = laser.num_edges;
+
+ if (!IS_DF_WALL_STEEL(element))
+ {
+ // only used for scanning DF steel walls; reset for all other elements
+ last_LX = 0;
+ last_LY = 0;
+ last_hit_mask = 0;
+ }
}
#if 0