renamed functions
[rocksndiamonds.git] / src / game_mm / mm_game.c
index 4b221d0adc0b1b78b5b14076f94094a0851df511..486395cda52f5fcf99f7fd69deb5d721196fb930 100644 (file)
@@ -3474,12 +3474,12 @@ static void GameActions_MM_Ext(void)
       game_mm.ball_choice_pos++;
 
       int new_element = native_mm_level.ball_content[element_pos];
-      int new_element_unmapped = unmap_element(new_element);
+      int new_element_base = map_wall_to_base_element(new_element);
 
-      if (IS_WALL(new_element_unmapped))
+      if (IS_WALL(new_element_base))
       {
        // always use completely filled wall element
-       new_element = new_element_unmapped | 0x000f;
+       new_element = new_element_base | 0x000f;
       }
       else if (native_mm_level.rotate_ball_content &&
               get_num_elements(new_element) > 1)