fixed stopping game music after running out of time (MM engine)
[rocksndiamonds.git] / src / game_mm / mm_game.c
index bb579712588767f19b1536b968c009973a61e1b9..0e9496e6c1fb8696ee6b92a23c40eaf176fa8486 100644 (file)
@@ -3145,7 +3145,9 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
       }
 
       StopSound_MM(SND_MM_GAME_HEALTH_CHARGING);
+#if 0
       FadeMusic();
+#endif
 
       DrawLaser(0, DL_LASER_DISABLED);
       game_mm.game_over = TRUE;