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fixed stopping game music after running out of time (MM engine)
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.c
diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index bb579712588767f19b1536b968c009973a61e1b9..0e9496e6c1fb8696ee6b92a23c40eaf176fa8486 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-3145,7
+3145,9
@@
static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
}
StopSound_MM(SND_MM_GAME_HEALTH_CHARGING);
+#if 0
FadeMusic();
+#endif
DrawLaser(0, DL_LASER_DISABLED);
game_mm.game_over = TRUE;