}
}
-static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
+static void GameActions_MM_Ext(struct MouseActionInfo action)
{
int element;
int x, y, i;
return;
}
-void GameActions_MM(struct MouseActionInfo action, boolean warp_mode)
+void GameActions_MM(struct MouseActionInfo action)
{
boolean element_clicked = ClickElement(action.lx, action.ly, action.button);
boolean button_released = (action.button == MB_RELEASED);
- GameActions_MM_Ext(action, warp_mode);
+ GameActions_MM_Ext(action);
CheckSingleStepMode_MM(element_clicked, button_released);
}