fixed bug with reduced initial time limit in MM engine
[rocksndiamonds.git] / src / game_mm / mm_game.c
index 8f61572d9c26a69da2b14f0704949c1ad049ca15..01c490a9948e376639cec4d4b602b45518b9d1da 100644 (file)
@@ -723,6 +723,8 @@ void InitGameActions_MM(void)
 
   SetTileCursorXY(laser.start_edge.x, laser.start_edge.y);
   SetTileCursorActive(TRUE);
+
+  ResetFrameCounter(&energy_delay);
 }
 
 static void FadeOutLaser(void)