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fixed element scores for MM style elements (MM engine)
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_files.c
diff --git
a/src/game_mm/mm_files.c
b/src/game_mm/mm_files.c
index 8e6a72bdf761cee3e3ff78b75fd40c95c638765c..0b88735ec920e8bcac421222359fdc7bf4882ec6 100644
(file)
--- a/
src/game_mm/mm_files.c
+++ b/
src/game_mm/mm_files.c
@@
-30,6
+30,16
@@
#define SCORE_COOKIE "MIRRORMAGIC_SCORE_FILE_VERSION_1.4"
#define SCORE_COOKIE "MIRRORMAGIC_SCORE_FILE_VERSION_1.4"
+int default_score[LEVEL_SCORE_ELEMENTS] =
+{
+ [SC_COLLECTIBLE] = 10,
+ [SC_PACMAN] = 50,
+ [SC_KEY] = 10,
+ [SC_TIME_BONUS] = 1,
+ [SC_LIGHTBALL] = 10,
+};
+
+
/* ========================================================================= */
/* level file functions */
/* ========================================================================= */
/* ========================================================================= */
/* level file functions */
/* ========================================================================= */
@@
-162,6
+172,12
@@
static int LoadLevel_MM_HEAD(File *file, int chunk_size,
for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = getFile8Bit(file);
for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = getFile8Bit(file);
+ // scores were 0 and hardcoded in game engine in level files up to 2.0.x
+ if (level->file_version <= MM_FILE_VERSION_2_0)
+ for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
+ if (level->score[i] == 0)
+ level->score[i] = default_score[i];
+
level->auto_count_kettles = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->amoeba_speed = getFile8Bit(file);
level->time_fuse = getFile8Bit(file);
level->auto_count_kettles = (getFile8Bit(file) == 1 ? TRUE : FALSE);
level->amoeba_speed = getFile8Bit(file);
level->time_fuse = getFile8Bit(file);