fixed mapping level file game elements between RND and MM formats (again)
[rocksndiamonds.git] / src / game_mm / export.h
index 5ca618cdd30a231cd35f544c37da81f14674dfd3..ede401f3071ff6e75e5688ce6dc0c90e1c90b48a 100644 (file)
 #define MM_MAX_LEVEL_AUTHOR_LEN                32
 
 
-#define EL_EMPTY_NATIVE_MM             0
-#define EL_DF_EMPTY_NATIVE_MM          304
+#define EL_MM_START_1_NATIVE           0
+#define EL_MM_END_1_NATIVE             155
 
-#define EL_MM_START_NATIVE_MM          0
-#define EL_MM_END_NATIVE_MM            430
+#define EL_MM_CHAR_START_NATIVE                160
+#define EL_MM_CHAR_END_NATIVE          239
 
-#define EL_CHAR_START_NATIVE_MM                160
-#define EL_CHAR_END_NATIVE_MM          239
+#define EL_MM_START_2_NATIVE           240
+#define EL_MM_END_2_NATIVE             430
 
-#define EL_DF_START_NATIVE_MM          240
-#define EL_DF_END_NATIVE_MM            355
+#define EL_MM_RUNTIME_START_NATIVE     500
+#define EL_MM_RUNTIME_END_NATIVE       504
 
-#define EL_MM_RUNTIME_START_NATIVE_MM  500
-#define EL_MM_RUNTIME_END_NATIVE_MM    504
+#define EL_MM_DUMMY_START_NATIVE       700
+#define EL_MM_DUMMY_END_NATIVE         709
 
-#define EL_MM_DUMMY_START_NATIVE_MM    700
-#define EL_MM_DUMMY_END_NATIVE_MM      709
+/* elements to be specially mapped */
+#define EL_MM_EMPTY_NATIVE             0
+#define EL_DF_EMPTY_NATIVE             304
 
 
 /* ------------------------------------------------------------------------- */