replaced hardcoded sounds with newly added element action sounds (MM engine)
[rocksndiamonds.git] / src / game_mm / export.h
index 07417cee825c1930be9ec088cf685b6a5bc201b1..d92dcdb2f8cf2c5e09aa41fb35512152349023f3 100644 (file)
 #define EL_MM_EMPTY_NATIVE             0
 #define EL_DF_EMPTY_NATIVE             304
 
 #define EL_MM_EMPTY_NATIVE             0
 #define EL_DF_EMPTY_NATIVE             304
 
+/* sounds */
+#define SND_MM_GAME_LEVELTIME_CHARGING 0
+#define SND_MM_GAME_HEALTH_CHARGING    1
+
 
 /* ------------------------------------------------------------------------- */
 /* data structure definitions                                                */
 
 /* ------------------------------------------------------------------------- */
 /* data structure definitions                                                */
@@ -145,6 +149,8 @@ struct GameInfo_MM
 
   boolean cheat_no_overload;
   boolean cheat_no_explosion;
 
   boolean cheat_no_overload;
   boolean cheat_no_explosion;
+
+  int laser_overload_value;
 };
 
 struct LevelInfo_MM
 };
 
 struct LevelInfo_MM
@@ -197,8 +203,8 @@ void InitElementProperties_MM();
 extern void InitGfxBuffers_MM();
 
 extern void InitGameEngine_MM();
 extern void InitGfxBuffers_MM();
 
 extern void InitGameEngine_MM();
-extern void InitGameEngine_MM_AfterFadingIn();
-extern void GameActions_MM(byte *, boolean);
+extern void InitGameActions_MM();
+extern void GameActions_MM(struct MouseActionInfo, boolean);
 
 extern void ClickElement(int, int, int);
 
 
 extern void ClickElement(int, int, int);