moved initial cycling of mirrors from 'after fading in' to 'after opening door' ...
[rocksndiamonds.git] / src / game_mm / export.h
index 2c7ccea12ce7564ef5bd4d2f1fda27fff397e8e9..ba805a2a47b5553cfcfbcb43fd8007b16e722e4b 100644 (file)
@@ -199,7 +199,7 @@ void InitElementProperties_MM();
 extern void InitGfxBuffers_MM();
 
 extern void InitGameEngine_MM();
-extern void InitGameEngine_MM_AfterFadingIn();
+extern void InitGameActions_MM();
 extern void GameActions_MM(byte *, boolean);
 
 extern void ClickElement(int, int, int);