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fixed drawing enabled laser when redrawing level playfield (MM engine)
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
diff --git
a/src/game_mm/export.h
b/src/game_mm/export.h
index d92dcdb2f8cf2c5e09aa41fb35512152349023f3..31c01770df18c90b5f1ad8a9f046ff18441ab0d3 100644
(file)
--- a/
src/game_mm/export.h
+++ b/
src/game_mm/export.h
@@
-151,6
+151,7
@@
struct GameInfo_MM
boolean cheat_no_explosion;
int laser_overload_value;
boolean cheat_no_explosion;
int laser_overload_value;
+ boolean laser_enabled;
};
struct LevelInfo_MM
};
struct LevelInfo_MM
@@
-206,6
+207,8
@@
extern void InitGameEngine_MM();
extern void InitGameActions_MM();
extern void GameActions_MM(struct MouseActionInfo, boolean);
extern void InitGameActions_MM();
extern void GameActions_MM(struct MouseActionInfo, boolean);
+extern void DrawLaser_MM();
+
extern void ClickElement(int, int, int);
extern unsigned int InitEngineRandom_MM(int);
extern void ClickElement(int, int, int);
extern unsigned int InitEngineRandom_MM(int);