/* sounds */
#define SND_MM_GAME_LEVELTIME_CHARGING 0
+#define SND_MM_GAME_HEALTH_CHARGING 1
/* ------------------------------------------------------------------------- */
boolean cheat_no_explosion;
int laser_overload_value;
+ boolean laser_enabled;
};
struct LevelInfo_MM
extern void InitGameActions_MM();
extern void GameActions_MM(struct MouseActionInfo, boolean);
+extern void DrawLaser_MM();
+
extern void ClickElement(int, int, int);
extern unsigned int InitEngineRandom_MM(int);