added centering levels that are smaller than the playfield (MM engine)
[rocksndiamonds.git] / src / game_mm / export.h
index 65d2e3a5fe9bf8651cf5973219e7d49f123d83da..2647e829e0c15cd18e95d79dab664ff0884cd34a 100644 (file)
@@ -232,7 +232,7 @@ extern void GameActions_MM(struct MouseActionInfo, boolean);
 
 extern void DrawLaser_MM();
 
-extern void ClickElement(int, int, int);
+extern boolean ClickElement(int, int, int);
 
 extern unsigned int InitEngineRandom_MM(int);
 
@@ -250,4 +250,6 @@ extern void RedrawPlayfield_MM();
 extern void LoadEngineSnapshotValues_MM();
 extern void SaveEngineSnapshotValues_MM(ListNode **);
 
+extern int getButtonFromTouchPosition(int, int, int, int);
+
 #endif /* GAME_MM_EXPORT_H */