added centering levels that are smaller than the playfield (MM engine)
[rocksndiamonds.git] / src / game_mm / export.h
index 5ca618cdd30a231cd35f544c37da81f14674dfd3..2647e829e0c15cd18e95d79dab664ff0884cd34a 100644 (file)
 #define MM_MAX_LEVEL_AUTHOR_LEN                32
 
 
-#define EL_EMPTY_NATIVE_MM             0
-#define EL_DF_EMPTY_NATIVE_MM          304
+#define EL_MM_START_1_NATIVE           0
+#define EL_MM_END_1_NATIVE             155
 
-#define EL_MM_START_NATIVE_MM          0
-#define EL_MM_END_NATIVE_MM            430
+#define EL_MM_CHAR_START_NATIVE                160
+#define EL_MM_CHAR_END_NATIVE          239
 
-#define EL_CHAR_START_NATIVE_MM                160
-#define EL_CHAR_END_NATIVE_MM          239
+#define EL_MM_START_2_NATIVE           240
+#define EL_MM_END_2_NATIVE             430
 
-#define EL_DF_START_NATIVE_MM          240
-#define EL_DF_END_NATIVE_MM            355
+#define EL_MM_RUNTIME_START_NATIVE     500
+#define EL_MM_RUNTIME_END_NATIVE       504
 
-#define EL_MM_RUNTIME_START_NATIVE_MM  500
-#define EL_MM_RUNTIME_END_NATIVE_MM    504
+#define EL_MM_DUMMY_START_NATIVE       700
+#define EL_MM_DUMMY_END_NATIVE         709
 
-#define EL_MM_DUMMY_START_NATIVE_MM    700
-#define EL_MM_DUMMY_END_NATIVE_MM      709
+/* elements to be specially mapped */
+#define EL_MM_EMPTY_NATIVE             0
+#define EL_DF_EMPTY_NATIVE             304
+
+/* sounds */
+#define SND_MM_GAME_LEVELTIME_CHARGING 0
+#define SND_MM_GAME_HEALTH_CHARGING    1
 
 
 /* ------------------------------------------------------------------------- */
@@ -144,6 +149,9 @@ struct GameInfo_MM
 
   boolean cheat_no_overload;
   boolean cheat_no_explosion;
+
+  int laser_overload_value;
+  boolean laser_enabled;
 };
 
 struct LevelInfo_MM
@@ -163,6 +171,9 @@ struct LevelInfo_MM
   int score[MM_LEVEL_SCORE_ELEMENTS];
   int amoeba_speed;
   int time_fuse;
+  int time_bomb;
+  int time_ball;
+  int time_block;
 
   short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
 };
@@ -174,6 +185,26 @@ struct GraphicInfo_MM
 struct EngineSnapshotInfo_MM
 {
   struct GameInfo_MM game_mm;
+
+  struct LaserInfo laser;
+
+  short Ur[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
+  short Hit[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
+  short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
+  short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
+  short Frame[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
+
+  short LX,LY, XS,YS, ELX,ELY;
+  short CT,Ct;
+
+  int last_LX, last_LY, last_hit_mask;
+  int hold_x, hold_y;
+  int pacman_nr;
+
+  unsigned int rotate_delay;
+  unsigned int pacman_delay;
+  unsigned int energy_delay;
+  unsigned int overload_delay;
 };
 
 
@@ -186,15 +217,22 @@ extern struct GameInfo_MM game_mm;
 extern struct LevelInfo_MM native_mm_level;
 extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
 
+extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT];
+
 extern void mm_open_all();
 extern void mm_close_all();
 
+void InitElementProperties_MM();
+
 extern void InitGfxBuffers_MM();
 
 extern void InitGameEngine_MM();
-extern void GameActions_MM(byte *, boolean);
+extern void InitGameActions_MM();
+extern void GameActions_MM(struct MouseActionInfo, boolean);
 
-extern void ClickElement(int, int, int);
+extern void DrawLaser_MM();
+
+extern boolean ClickElement(int, int, int);
 
 extern unsigned int InitEngineRandom_MM(int);
 
@@ -212,4 +250,6 @@ extern void RedrawPlayfield_MM();
 extern void LoadEngineSnapshotValues_MM();
 extern void SaveEngineSnapshotValues_MM(ListNode **);
 
+extern int getButtonFromTouchPosition(int, int, int, int);
+
 #endif /* GAME_MM_EXPORT_H */