fixed sound for charging level time (energy) for MM engine
[rocksndiamonds.git] / src / game_mm / export.h
index 7b6167bc3137e9e8218c9a131a4e57ae7a50459c..1ea220b43c492cf92d8062f19f4ad301c113edfd 100644 (file)
 #define MM_MAX_LEVEL_AUTHOR_LEN                32
 
 
-#define EL_EMPTY_NATIVE_MM             0
-#define EL_DF_EMPTY_NATIVE_MM          304
+#define EL_MM_START_1_NATIVE           0
+#define EL_MM_END_1_NATIVE             155
 
-#define EL_MM_START_NATIVE_MM          0
-#define EL_MM_END_NATIVE_MM            430
+#define EL_MM_CHAR_START_NATIVE                160
+#define EL_MM_CHAR_END_NATIVE          239
 
-#define EL_CHAR_START_NATIVE_MM                160
-#define EL_CHAR_END_NATIVE_MM          239
+#define EL_MM_START_2_NATIVE           240
+#define EL_MM_END_2_NATIVE             430
 
-#define EL_DF_START_NATIVE_MM          240
-#define EL_DF_END_NATIVE_MM            355
+#define EL_MM_RUNTIME_START_NATIVE     500
+#define EL_MM_RUNTIME_END_NATIVE       504
 
-#define EL_MM_RUNTIME_START_NATIVE_MM  500
-#define EL_MM_RUNTIME_END_NATIVE_MM    504
+#define EL_MM_DUMMY_START_NATIVE       700
+#define EL_MM_DUMMY_END_NATIVE         709
 
-#define EL_MM_DUMMY_START_NATIVE_MM    700
-#define EL_MM_DUMMY_END_NATIVE_MM      709
+/* elements to be specially mapped */
+#define EL_MM_EMPTY_NATIVE             0
+#define EL_DF_EMPTY_NATIVE             304
+
+/* sounds */
+#define SND_MM_GAME_LEVELTIME_CHARGING 0
 
 
 /* ------------------------------------------------------------------------- */
@@ -144,6 +148,8 @@ struct GameInfo_MM
 
   boolean cheat_no_overload;
   boolean cheat_no_explosion;
+
+  int laser_overload_value;
 };
 
 struct LevelInfo_MM
@@ -186,13 +192,20 @@ extern struct GameInfo_MM game_mm;
 extern struct LevelInfo_MM native_mm_level;
 extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
 
+extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT];
+
 extern void mm_open_all();
 extern void mm_close_all();
 
+void InitElementProperties_MM();
+
 extern void InitGfxBuffers_MM();
 
 extern void InitGameEngine_MM();
-extern void GameActions_MM(byte *, boolean);
+extern void InitGameActions_MM();
+extern void GameActions_MM(struct MouseActionInfo, boolean);
+
+extern void ClickElement(int, int, int);
 
 extern unsigned int InitEngineRandom_MM(int);