fixed copying level from native R'n'D to MM engine
[rocksndiamonds.git] / src / game_mm / export.h
index ede401f3071ff6e75e5688ce6dc0c90e1c90b48a..07417cee825c1930be9ec088cf685b6a5bc201b1 100644 (file)
@@ -187,12 +187,17 @@ extern struct GameInfo_MM game_mm;
 extern struct LevelInfo_MM native_mm_level;
 extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
 
+extern short Ur[MM_MAX_PLAYFIELD_WIDTH][MM_MAX_PLAYFIELD_HEIGHT];
+
 extern void mm_open_all();
 extern void mm_close_all();
 
+void InitElementProperties_MM();
+
 extern void InitGfxBuffers_MM();
 
 extern void InitGameEngine_MM();
+extern void InitGameEngine_MM_AfterFadingIn();
 extern void GameActions_MM(byte *, boolean);
 
 extern void ClickElement(int, int, int);