added flipping and rotating tiles in brushes in level editor
[rocksndiamonds.git] / src / game_mm / export.h
index 11ee725812ad71272b5b37bfe2f738f08c22a2f0..184ce216cbbba739aac087e1e672cb05a4c44109 100644 (file)
@@ -252,6 +252,10 @@ void SaveNativeLevel_MM(char *);
 int getFieldbufferOffsetX_MM(void);
 int getFieldbufferOffsetY_MM(void);
 
+int getFlippedTileX_MM(int);
+int getFlippedTileY_MM(int);
+int getFlippedTileXY_MM(int);
+
 void BlitScreenToBitmap_MM(Bitmap *);
 void RedrawPlayfield_MM(void);