changed MM engine to use explosion phase array from main engine
[rocksndiamonds.git] / src / game_mm / export.h
index bb9617a30104bb2bdf57df6b3376ca721c2898f4..07ebf934e92d01804b5ac6151de36a51b1fdba1a 100644 (file)
@@ -184,7 +184,6 @@ struct EngineSnapshotInfo_MM
   short Hit[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
   short Box[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
   short Angle[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
-  short Frame[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
 
   short LX,LY, XS,YS, ELX,ELY;
   short CT,Ct;