struct GraphicInfo_EM *g = &graphic_info_em_object[i][j];
int obj = map_obj[j][i];
- g->bitmap = objBitmap;
+ g->bitmap = NULL;
g->src_x = (obj / 512) * TILEX;
g->src_y = (obj % 512) * TILEY / 16;
g->src_offset_x = 0;
struct GraphicInfo_EM *g = &graphic_info_em_player[i][j][k];
int spr = map_ply[i % 2][k][j];
- g->bitmap = sprBitmap;
+ g->bitmap = NULL;
g->src_x = (spr / 8) * TILEX;
g->src_y = (spr % 8) * TILEY;
g->src_offset_x = 0;