fixed bug with variable defined as "long" that should be "int" in EM engine
[rocksndiamonds.git] / src / game_em / synchro_3.c
index 307d285ebfa6794efa687a1efe477ddd53ca419a..ca83a820d2fdcad18834058d06a166dbabf2ba36 100644 (file)
@@ -13,7 +13,7 @@ void synchro_3(void)
   int x;
   int y;
   int count;
-  unsigned long random;
+  unsigned int random;
 
   /* update variables */