-static void Ldynamite_1(int x, int y)
-{
- play_element_sound(x, y, SOUND_tick, Xdynamite_1);
- Next[x][y] = Xdynamite_2;
-}
-
-static void Ldynamite_2(int x, int y)
-{
- play_element_sound(x, y, SOUND_tick, Xdynamite_2);
- Next[x][y] = Xdynamite_3;
-}
-
-static void Ldynamite_3(int x, int y)
-{
- play_element_sound(x, y, SOUND_tick, Xdynamite_3);
- Next[x][y] = Xdynamite_4;
-}
-
-static void Ldynamite_4(int x, int y)
-{
- play_element_sound(x, y, SOUND_tick, Xdynamite_4);
- Next[x][y] = Zdynamite;
- Boom[x-1][y-1] = Xblank;
- Boom[x][y-1] = Xblank;
- Boom[x+1][y-1] = Xblank;
- Boom[x-1][y] = Xblank;
- Boom[x][y] = Xblank;
- Boom[x+1][y] = Xblank;
- Boom[x-1][y+1] = Xblank;
- Boom[x][y+1] = Xblank;
- Boom[x+1][y+1] = Xblank;
-}
-
-static void Lwheel(int x, int y)
-{
- if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y)
- Cave[x][y] = XwheelB;
-}
-
-static void Lswitch(int x, int y)
-{
- if (lev.ball_state)
- Cave[x][y] = XswitchB;
-}
-
-static void Lfake_amoeba(int x, int y)
-{
- if (lev.lenses_cnt)
- Cave[x][y] = Xfake_amoebaB;
-}
-
-static void Lfake_blank(int x, int y)
-{
- if (lev.lenses_cnt)
- Cave[x][y] = Xfake_blankB;
-}
-
-static void Lfake_grass(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xfake_grassB;
-}
-
-static void Lfake_door_1(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_1;
-}
-
-static void Lfake_door_2(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_2;
-}
-
-static void Lfake_door_3(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_3;
-}
-
-static void Lfake_door_4(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_4;
-}
-
-static void Lfake_door_5(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_5;
-}
-
-static void Lfake_door_6(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_6;
-}
-
-static void Lfake_door_7(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_7;
-}
-
-static void Lfake_door_8(int x, int y)
-{
- if (lev.magnify_cnt)
- Cave[x][y] = Xdoor_8;
-}
-