#include "display.h"
+#if 0
extern int centered_player_nr;
+#endif
+
extern boolean checkIfAllPlayersFitToScreen();
static void check_player(struct PLAYER *);
ply->x = x;
ply->y = y;
- can_move = (centered_player_nr != -1 || checkIfAllPlayersFitToScreen());
+ can_move = (game.centered_player_nr != -1 ||
+ checkIfAllPlayersFitToScreen());
ply->x = oldx;
ply->y = oldy;