rnd-20040928-1-src
[rocksndiamonds.git] / src / game_em / synchro_1.c
index e83a38f7b8200b0846c0a64064f33663f2ed0107..a8ff691a2d65828392b9d1d53dc77861bba46bd7 100644 (file)
@@ -84,6 +84,9 @@ static int test(struct PLAYER *ply)
   register unsigned int x = ply->x;
   register unsigned int y = ply->y;
 
+  if (!ply->alive)
+    return 0;
+
   if (lev.time == 0)
     return(1);
 
@@ -205,6 +208,9 @@ static void die(struct PLAYER *ply)
     case Xbug_gos:
     case Xbug_gow:
       Cave[y-1][x] = Xboom_bug;
+#if 0
+      play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
       break;
 
     case Xtank_n:
@@ -216,6 +222,9 @@ static void die(struct PLAYER *ply)
     case Xtank_gos:
     case Xtank_gow:
       Cave[y-1][x] = Xboom_bomb;
+#if 0
+      play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
       break;
   }
 
@@ -230,6 +239,9 @@ static void die(struct PLAYER *ply)
     case Xbug_gos:
     case Xbug_gow:
       Cave[y][x+1] = Xboom_bug;
+#if 0
+      play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
       break;
 
     case Xtank_n:
@@ -241,6 +253,9 @@ static void die(struct PLAYER *ply)
     case Xtank_gos:
     case Xtank_gow:
       Cave[y][x+1] = Xboom_bomb;
+#if 0
+      play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
       break;
   }
 
@@ -255,6 +270,9 @@ static void die(struct PLAYER *ply)
     case Xbug_gos:
     case Xbug_gow:
       Cave[y+1][x] = Xboom_bug;
+#if 0
+      play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
       break;
 
     case Xtank_n:
@@ -266,6 +284,9 @@ static void die(struct PLAYER *ply)
     case Xtank_gos:
     case Xtank_gow:
       Cave[y+1][x] = Xboom_bomb;
+#if 0
+      play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
       break;
   }
 
@@ -280,6 +301,9 @@ static void die(struct PLAYER *ply)
     case Xbug_gos:
     case Xbug_gow:
       Cave[y][x-1] = Xboom_bug;
+#if 0
+      play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
       break;
 
     case Xtank_n:
@@ -291,6 +315,9 @@ static void die(struct PLAYER *ply)
     case Xtank_gos:
     case Xtank_gow:
       Cave[y][x-1] = Xboom_bomb;
+#if 0
+      play_element_sound(x, y, SAMPLE_boom, Zplayer);
+#endif
       break;
   }
 
@@ -299,11 +326,11 @@ static void die(struct PLAYER *ply)
     case Xexit_1:
     case Xexit_2:
     case Xexit_3:
-      play_sound(x, y, SAMPLE_exit);
+      play_element_sound(x, y, SAMPLE_exit, Xexit_1);
       break;
 
     default:
-      play_sound(x, y, SAMPLE_die);
+      play_element_sound(x, y, SAMPLE_die, Zplayer);
       break;
   }
 
@@ -390,7 +417,7 @@ static void player(struct PLAYER *ply)
       if (++ply->dynamite_cnt == 5 && ply->dynamite)
       {
        Cave[y][x] = Xdynamite_1;
-       play_sound(x, y, SAMPLE_dynamite);
+       play_element_sound(x, y, SAMPLE_dynamite, Xdynamite_1);
        ply->dynamite--;
       }
     }
@@ -410,6 +437,8 @@ static void player(struct PLAYER *ply)
 
   if (ply->joy_fire == 0)
   {
+    int element = Cave[y][x];
+
     switch(Cave[y][x])
     {
       /* fire is released */
@@ -418,7 +447,7 @@ static void player(struct PLAYER *ply)
       case Yacid_splash_wB:
        Cave[y][x] = Zplayer;
        Next[y][x] = Zplayer;
-       play_sound(x, y, SAMPLE_blank);
+       play_element_sound(x, y, SAMPLE_blank, Xblank);
        ply->anim = SPR_walk + anim;
        ply->x = x;
        ply->y = y;
@@ -459,7 +488,7 @@ static void player(struct PLAYER *ply)
        Cave[y][x] = (dy ? (dy < 0 ? Ygrass_nB : Ygrass_sB) :
                      (dx > 0 ? Ygrass_eB : Ygrass_wB));
        Next[y][x] = Zplayer;
-       play_sound(x, y, SAMPLE_dirt);
+       play_element_sound(x, y, SAMPLE_dirt, Xgrass);
        ply->anim = SPR_walk + anim;
        ply->x = x;
        ply->y = y;
@@ -469,7 +498,7 @@ static void player(struct PLAYER *ply)
        Cave[y][x] = (dy ? (dy < 0 ? Ydirt_nB : Ydirt_sB) :
                      (dx > 0 ? Ydirt_eB : Ydirt_wB));
        Next[y][x] = Zplayer;
-       play_sound(x, y, SAMPLE_dirt);
+       play_element_sound(x, y, SAMPLE_dirt, Xdirt);
        ply->anim = SPR_walk + anim;
        ply->x = x;
        ply->y = y;
@@ -479,7 +508,7 @@ static void player(struct PLAYER *ply)
       case Xdiamond_pause:
        Cave[y][x] = Ydiamond_eat;
        Next[y][x] = Zplayer;
-       play_sound(x, y, SAMPLE_collect);
+       play_element_sound(x, y, SAMPLE_collect, element);
        lev.score += lev.diamond_score;
        lev.required = lev.required < 3 ? 0 : lev.required - 3;
        ply->anim = SPR_walk + anim;
@@ -491,7 +520,7 @@ static void player(struct PLAYER *ply)
       case Xemerald_pause:
        Cave[y][x] = Yemerald_eat;
        Next[y][x] = Zplayer;
-       play_sound(x, y, SAMPLE_collect);
+       play_element_sound(x, y, SAMPLE_collect, element);
        lev.score += lev.emerald_score;
        lev.required = lev.required < 1 ? 0 : lev.required - 1;
        ply->anim = SPR_walk + anim;
@@ -502,7 +531,7 @@ static void player(struct PLAYER *ply)
       case Xdynamite:
        Cave[y][x] = Ydynamite_eat;
        Next[y][x] = Zplayer;
-       play_sound(x, y, SAMPLE_collect);
+       play_element_sound(x, y, SAMPLE_collect, element);
        lev.score += lev.dynamite_score;
        ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
        ply->anim = SPR_walk + anim;
@@ -546,7 +575,7 @@ static void player(struct PLAYER *ply)
 
        Cave[y][x] = Yball_eat;
        Next[y][x] = Zplayer;
-       play_sound(x, y, SAMPLE_collect);
+       play_element_sound(x, y, SAMPLE_collect, element);
        lev.score += lev.key_score;
        ply->anim = SPR_walk + anim;
        ply->x = x;
@@ -556,7 +585,7 @@ static void player(struct PLAYER *ply)
       case Xlenses:
        Cave[y][x] = Yball_eat;
        Next[y][x] = Zplayer;
-       play_sound(x, y, SAMPLE_collect);
+       play_element_sound(x, y, SAMPLE_collect, element);
        lev.score += lev.lenses_score;
        lev.lenses_cnt = lev.lenses_time;
        ply->anim = SPR_walk + anim;
@@ -567,7 +596,7 @@ static void player(struct PLAYER *ply)
       case Xmagnify:
        Cave[y][x] = Yball_eat;
        Next[y][x] = Zplayer;
-       play_sound(x, y, SAMPLE_collect);
+       play_element_sound(x, y, SAMPLE_collect, element);
        lev.score += lev.magnify_score;
        lev.magnify_cnt = lev.magnify_time;
        ply->anim = SPR_walk + anim;
@@ -606,7 +635,7 @@ static void player(struct PLAYER *ply)
 
            Cave[y][x] = dx > 0 ? Ystone_eB : Ystone_wB;
            Next[y][x] = Zplayer;
-           play_sound(x, y, SAMPLE_roll);
+           play_element_sound(x, y, SAMPLE_roll, Xstone);
            ply->x = x;
        }
 
@@ -644,7 +673,7 @@ static void player(struct PLAYER *ply)
 
            Cave[y][x] = dx > 0 ? Ybomb_eB : Ybomb_wB;
            Next[y][x] = Zplayer;
-           play_sound(x, y, SAMPLE_roll);
+           play_element_sound(x, y, SAMPLE_roll, Xbomb);
            ply->x = x;
        }
 
@@ -682,7 +711,7 @@ static void player(struct PLAYER *ply)
 
            Cave[y][x] = dx > 0 ? Ynut_eB : Ynut_wB;
            Next[y][x] = Zplayer;
-           play_sound(x, y, SAMPLE_roll);
+           play_element_sound(x, y, SAMPLE_roll, Xnut);
            ply->x = x;
        }
 
@@ -701,7 +730,7 @@ static void player(struct PLAYER *ply)
            Cave[y][x+dx] = dx > 0 ? Yspring_kill_e : Yspring_kill_w;
            Next[y][x] = Zplayer;
            Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w;
-           play_sound(x, y, SAMPLE_slurp);
+           play_element_sound(x, y, SAMPLE_slurp, Xalien);
            lev.score += lev.slurp_score;
            ply->x = x;
            break;
@@ -730,7 +759,7 @@ static void player(struct PLAYER *ply)
          spring_walk:
            Cave[y][x] = dx > 0 ? Yspring_eB : Yspring_wB;
            Next[y][x] = Zplayer;
-           play_sound(x, y, SAMPLE_roll);
+           play_element_sound(x, y, SAMPLE_roll, Xspring);
            ply->x = x;
        }
 
@@ -780,7 +809,7 @@ static void player(struct PLAYER *ply)
            Cave[y][x] = (dy ? (dy < 0 ? Yballoon_nB : Yballoon_sB) :
                          (dx > 0 ? Yballoon_eB : Yballoon_wB));
            Next[y][x] = Zplayer;
-           play_sound(x, y, SAMPLE_push);
+           play_element_sound(x, y, SAMPLE_push, Xballoon);
            ply->x = x;
            ply->y = y;
        }
@@ -826,7 +855,7 @@ static void player(struct PLAYER *ply)
            Cave[y][x] = (dy ? (dy < 0 ? Yandroid_nB : Yandroid_sB) :
                          (dx > 0 ? Yandroid_eB : Yandroid_wB));
            Next[y][x] = Zplayer;
-           play_sound(x, y, SAMPLE_push);
+           play_element_sound(x, y, SAMPLE_push, Xandroid);
            ply->x = x;
            ply->y = y;
        }
@@ -896,14 +925,14 @@ static void player(struct PLAYER *ply)
 
        Cave[y+dy][x+dx] = Zplayer;
        Next[y+dy][x+dx] = Zplayer;
-       play_sound(x, y, SAMPLE_door);
+       play_element_sound(x, y, SAMPLE_door, element);
        ply->anim = SPR_walk + anim;
        ply->x = x + dx;
        ply->y = y + dy;
        break;
 
       case Xwheel:
-       play_sound(x, y, SAMPLE_press);
+       play_element_sound(x, y, SAMPLE_press, element);
        lev.wheel_cnt = lev.wheel_time;
        lev.wheel_x = x;
        lev.wheel_y = y;
@@ -930,17 +959,17 @@ static void player(struct PLAYER *ply)
        goto wind_walk;
 
       wind_walk:
-       play_sound(x, y, SAMPLE_press);
+       play_element_sound(x, y, SAMPLE_press, element);
        lev.wind_cnt = lev.wind_time;
        break;
 
       case Xwind_stop:
-       play_sound(x, y, SAMPLE_press);
+       play_element_sound(x, y, SAMPLE_press, element);
        lev.wind_cnt = 0;
        break;
 
       case Xswitch:
-       play_sound(x, y, SAMPLE_press);
+       play_element_sound(x, y, SAMPLE_press, element);
        lev.ball_cnt = lev.ball_time;
        lev.ball_state = !lev.ball_state;
        break;
@@ -948,7 +977,7 @@ static void player(struct PLAYER *ply)
       case Xplant:
        Cave[y][x] = Yplant;
        Next[y][x] = Xplant;
-       play_sound(x, y, SAMPLE_blank);
+       play_element_sound(x, y, SAMPLE_blank, Xplant);
        ply->anim = SPR_walk + anim;
        ply->x = x;
        ply->y = y;
@@ -957,7 +986,7 @@ static void player(struct PLAYER *ply)
       case Xexit_1:
       case Xexit_2:
       case Xexit_3:
-       play_sound(x, y, SAMPLE_exit);
+       play_element_sound(x, y, SAMPLE_exit, Xexit_1);
        if (--lev.home == 0)
          lev.score += lev.time * lev.exit_score / 100;
        ply->anim = SPR_walk + anim;
@@ -968,6 +997,8 @@ static void player(struct PLAYER *ply)
   }
   else
   {
+    int element = Cave[y][x];
+
     switch(Cave[y][x])
     {
       /* fire is pressed */
@@ -976,7 +1007,7 @@ static void player(struct PLAYER *ply)
       case Xdirt:
        Cave[y][x] = Yball_eat;
        Next[y][x] = Xblank;
-       play_sound(x, y, SAMPLE_dirt);
+       play_element_sound(x, y, SAMPLE_dirt, element);
        ply->anim = SPR_spray + anim;
        break;
 
@@ -984,7 +1015,7 @@ static void player(struct PLAYER *ply)
       case Xdiamond_pause:
        Cave[y][x] = Ydiamond_eat;
        Next[y][x] = Xblank;
-       play_sound(x, y, SAMPLE_collect);
+       play_element_sound(x, y, SAMPLE_collect, element);
        lev.score += lev.diamond_score;
        lev.required = lev.required < 3 ? 0 : lev.required - 3;
        ply->anim = SPR_walk + anim;
@@ -994,7 +1025,7 @@ static void player(struct PLAYER *ply)
       case Xemerald_pause:
        Cave[y][x] = Yemerald_eat;
        Next[y][x] = Xblank;
-       play_sound(x, y, SAMPLE_collect);
+       play_element_sound(x, y, SAMPLE_collect, element);
        lev.score += lev.emerald_score;
        lev.required = lev.required < 1 ? 0 : lev.required - 1;
        ply->anim = SPR_walk + anim;
@@ -1003,7 +1034,7 @@ static void player(struct PLAYER *ply)
       case Xdynamite:
        Cave[y][x] = Ydynamite_eat;
        Next[y][x] = Xblank;
-       play_sound(x, y, SAMPLE_collect);
+       play_element_sound(x, y, SAMPLE_collect, element);
        lev.score += lev.dynamite_score;
        ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
        ply->anim = SPR_walk + anim;
@@ -1044,7 +1075,7 @@ static void player(struct PLAYER *ply)
       key_shoot:
        Cave[y][x] = Yball_eat;
        Next[y][x] = Xblank;
-       play_sound(x, y, SAMPLE_collect);
+       play_element_sound(x, y, SAMPLE_collect, element);
        lev.score += lev.key_score;
        ply->anim = SPR_walk + anim;
        break;
@@ -1052,7 +1083,7 @@ static void player(struct PLAYER *ply)
       case Xlenses:
        Cave[y][x] = Yball_eat;
        Next[y][x] = Xblank;
-       play_sound(x, y, SAMPLE_collect);
+       play_element_sound(x, y, SAMPLE_collect, element);
        lev.score += lev.lenses_score;
        lev.lenses_cnt = lev.lenses_time;
        ply->anim = SPR_walk + anim;
@@ -1061,7 +1092,7 @@ static void player(struct PLAYER *ply)
       case Xmagnify:
        Cave[y][x] = Yball_eat;
        Next[y][x] = Xblank;
-       play_sound(x, y, SAMPLE_collect);
+       play_element_sound(x, y, SAMPLE_collect, element);
        lev.score += lev.magnify_score;
        lev.magnify_cnt = lev.magnify_time;
        ply->anim = SPR_walk + anim;