int start_check_nr;
int i;
+ game_em.any_player_moving = FALSE;
+
/* must test for death and actually kill separately */
for (i = 0; i < MAX_PLAYERS; i++)
ply->last_move_dir = (dx < 0 ? MV_LEFT : MV_RIGHT);
else if (oldy != ply->y)
ply->last_move_dir = (dy < 0 ? MV_UP : MV_DOWN);
+
+ game_em.any_player_moving = TRUE;
+ game_em.last_moving_player = ply->num;
+ game_em.last_player_direction[ply->num] = ply->last_move_dir;
}
}
else /* player wants to snap */